Tag Archives: Xbox

Overwatch: McCree & D.Va in Blizzard’s Balancing Crosshair


In an interview with Eurogamer, director Jeff Kaplan had mentioned in the story below that the plan was to decrease the Fan the Hammer damage for Overwatch hero McCree.

“The goal there is to make it so that McCree can still use his combo that we love, which is Flashbang and Fan the Hammer on somebody like Tracer. McCree should absolutely kill that Tracer. We want McCree to be a counter to people like Tracer, Genji and Reaper.”

“What we’re not crazy about, right now, is the way in which McCree can absolutely shred tanks. It’s a little too easy, so we want to bring the Fan the Hammer damage down, so he’s still killing the squishies and the medium strength heroes, but he’s less effective against the tanks.”

“If he times everything perfectly and gets every single shot off, he’s got a shot against a tank, but it’s not the instant ‘I win’ button that it is right now.”


D.Va and McCree are in Blizzard’s balancing cross-hair at the moment as players have started to feedback the strengths and weaknesses of the tank and offensive characters.

In a battle.net forum thread, Principal designer Geoff Goodman made suggestions regarding possible nerfs to offensive hero McCree as he has a very lethal flashbang and Fan the Hammer combo – this is the alt-fire on his six shooter that unloads all bullets in the blink of an eye.

This win combo according to Goodman’s statement is likely to be adjusted, speaking on behalf of the studio in a thread called ‘Please Nerf McCree’:

“I’ve been watching McCree carefully since we’ve released. McCree’s flashbang plays an important role in being strong option against very fast/agile teams  (Tracerrs, Genjis etc).”

“It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper’s Death Blossom. That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don’t have any concrete changes yet, but I’m going to be testing some things internally to see how he plays.”

“By saying it’s probably a bit too good at dealing damage to higher health targets’ I meant his Flash/Fan combo, not the Flash itself. Fan is more likely to see changes than Flash at this point.”

McCree fan the hammer

In another thread regarding D.Va, Goodman also made various hints regarding the hero’s relatively low damage output:

“D.Va’s damage is definitely on the lower side, much like Winston’s. They are this way for a similar reason; They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, it’s part of what makes the team-play work well.”

“That said, I do think there is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.” 

“Yes she gets taken down quickly if she is fighting multiple targets, unlike Winston/Reinhardt because of their barriers. When I said she is difficult to kill it’s speaking for a smaller skirmish standpoint standpoint, which can usually set up due to her Flight ability.”

“There was a time, when she was first implemented, where she had more damage than she does now. The way that played out is that she would fly into someone’s face, destroy them, and fly away. There was little that person could do because her mobility.”

“The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction.” 

There isn’t anything concrete at the moment if Blizzard actually will be implementing these tweaks, however such is the life of any games similar to Overwatch that has any sort of competitive PvP like Destiny or Tom Clancy’s: The Division. The inevitability of imbalances where certain characters are overpowered compared to others as players will always find lethal combos.

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Destiny: Xur Location, Inventory Refresh and Trials of Osiris


It’s the weekend guys, which means the Trials of Osiris vendor and Xur have refreshed their inventory. Players can find Xur in the Tower this week, chilling low-key near the jukebox lounge. He will be available until until 9am GMT on Sunday, June 14.

Here’s a look at his inventory:


Xur’s Exotic weapon, the Universal Remote, is a shotgun which can be used in your primary slot. If you’re a frequent PvP player, this set up can be ideal for you, as I have seen and been killed countless times by players rocking a double shotgun.

However, the common opinion with regards to the Universal Remote is that it’s simply a weapon for the collection, more or less something worth having in your vault to be used occasionally.

However is it something you would give your exotic slot up for (anyone unfamiliar with Destiny, you’re only aloud to equip one exotic weapon and one exotic piece of armour).

Now, here’s what the Trials of Osiris Vendor, Brother Vance, has to offer for those who are keen and ready to achieve flawless and enter the Lighthouse.

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Title For Upcoming Tomb Raider Has Been Leaked By An Open Laptop On Subway

This isn’t the first time the title of a game has been leaked to the public in an unusual manner as we throw back to when Assassin’s Creed IV: Black Flag had been spotted on a flight for a marketing presentation back in 2013.

As Rise of The Tomb Raider made it’s way to the PlayStation 4 after a year long exclusivity deal with Microsoft, the critically acclaimed title was well received a year on and there is no doubt that players are anticipating more.

Redditor ‘Tripleh280’ who was riding the Montreal subway posted “saw someone working on a presentation for “Shadow of the Tomb Raider” on the subway (Possible new game?)


As seen in the image provided, albeit blury, there is the name Shadow of the Tomb Raider on the right hand side of the power-point.

Tripleh280 said to Polygon:

“I was looking at my phone and next to me was this guy working on a power-point. Out of curiosity I took a look to see what he was working [on]. That’s when I saw the logo for Shadow of the Tomb Raider. I work downtown Montreal so I know that many game studios are in the area so I assumed it possibly real and was the name of the next Tomb Raider game. From where I was standing, I couldn’t see much other than the page he was on talked about visual design.”

Since the presentation had been spotted in Montreal, it might be safe to assume that the next Tomb Raider is going to be undertaken by developer Eidos Montreal and not the original developers from Crystal Dynamics who are based in San Francisco.

A source told Kotaku that the rumoured title was confirmed to be authentic, however titles can always be subject to change.

Polygon having reached out to Square Enix for a comment responded, “We don’t comment on rumours and speculation.”

For more news and updates regarding Tomb Raider, don’t forget to follow us on our official Twitter pages @Hackinformer and @Geestaar74.

Original post can be viewed at Hackinformer here