Tag Archives: Xbox One

The Division 1.2 Conflict Patch: Dark Zone Loot Hijacking, Clear Sky Incursion & More

The Division 1.2 free update titled Conflict is now available for download on the Xbox One, PlayStation 4 and PC for Tom Clancy’s The Division, which includes Dark Zone loot hijacking, fresh activities like high-valued targets, new gear, the second end-game incursion, massive amount of bug fixes following a scheduled maintenance.

Some of the more welcomed additions to the update is the mass amount of bug fixes that have been recurring throughout the game, such as exploits where players rapidly equip and unequip items which stacks the effects of talents. This more so enables god like character buffs that should not even be possible to achieve.

One of the most intense and probably interesting mechanics that has been added to the game is the ability to hijack Dark Zone loot that has been attached to an extraction helicopter. This on top of the random supply drops which was added in the previous update, hopefully we can see the Dark Zone getting a bit more intense, which is where the entirety of the excitement lies.

The second incursion titled Clear Sky will situate agents in Columbus Circle tasked with targeting an anti-air missile site.

In the tweet below posted by the official @TheDivisionGame page, they outline specific gear sets for players with different play styles.

Hunter’s Faith – Long range

  • 2) 20% Marksmen Rifle critical hit damage
  • 3) 20% Damage to elite
  • 4) Every time you land a shot depending on the distance to the target, it will give you Damage Resistance against enemy weapon damage – you can go above 75% Damage Mitigation. The additional armor disappears after one bullet hits you

Lone Star – DPS

  • 2) 100% Ammo Capacity
  • 3) 1000 LMG Damage
  • 3) 1000 Shotgun Damage
  • 4) Every time you holster a weapon it will automatically be reloaded

Final Measure – Defensive

  • 2) 50% Exotic Damage Resilience
  • 3) 15% Protection from Elites
  • 4) When you you damage a player or an NPC with a grenade, you get a defuse buff, that allows you to defuse enemy grenades. When you defuse an enemy grenade it also gives you a grenade. (Also works with mortars in Falcon Lost)

Predator’s Mark – Support

  • 2) 20% Optimal Range
  • 3) 800 Assault Rifle Damage
  • 3) 700 Pistol Damage
  • 4) Every time you hit 10 Bullets without switching the target, will apply bleed to the target. The bleed damage will be 100% of the damage already done by the bullets

Before reading the in-depth notes found below, you might want to check up the ‘Conflict’ trailer found below.

The notes can be found below in extensive detail such as: New features, Games changes, Loot balancing, Bug fixes and much more.

New features

-New incursion: Clear Sky

  • Clear Sky is a new Incursion mission available in Columbus Circle.
  • You must be level 30.
  • The encounter is balanced for a team of 4 players outfitted with high level gear.
  • Hard Mode is available on May 24 when the update is released.
  • Challenge Mode will be made available the week after update 1.2 launches.

-Four new gear sets

Final Measure – Stand your ground by defusing hostile grenades with this powerful defensive set. Includes:

  • 2 pieces: +50% Exotic Damage Resilience
  • 3 pieces: +15% Protection from Elites
  • 4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.

Hunter’s Faith – Duel your enemies at range and come out on top with this survival focused marksman set. Includes:

  • 2 pieces: +20% Marksman Rifle Critical Hit Damage
  • 3 pieces: +20% Damage to elites
  • 4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.

Lone Star – Never reload your weapons again with this game changing utility set. Includes:

  • 2 pieces: +100% Ammo capacity
  • 3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
  • 4 pieces: When the weapon is holstered, it regains full ammo.

Predator’s Mark – Make your enemies bleed with this powerful offensive set. Includes:

  • 2 pieces: +20% Optimal Range
  • 3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
  • 4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.

-High-value targets & search and destroy missions

  • At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
  • Receive Target Intel as a reward for completing Search and Destroy missions.
  • Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
  • Complete daily and weekly High Value Target missions for end game rewards.

-Hijack extractions

  • When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
  • Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
  • Be careful, hijacking an extraction will instantly mark you as Rogue!

-Sealed cache

  • Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
  • Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
  • There are four qualities of Sealed Cache: Specialized, Superior, High End, gear set.

-Player stash in Dark Zone checkpoints

  • Player stashes are now available in every Dark Zone checkpoint.
  • Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!

-ISAC Assignments

  • The ISAC Assignment is a new assignment type included in the map overview.
  • The ISAC Assignment will be available to players at level 30.
  • Every week a new ISAC Assignment will be available to the player.
  • The ISAC Assignment will reward players with exclusive vanity items.


  • Added new high-end named weapons in the game.
  • Hungry Hog: M60 Light Machinegun
  • Centurion: M1911 Pistol
  • Medved: SAIGA12 Shotgun
  • Historian: M1A Marksman Rifle
  • (Showstopper – AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3
  • The Historian high-end marksman rifle is now available.
  • Added a 201+ Gear Score bracket for highly leveled players.

Game changes


  • When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
  • Armor damage mitigation cap has been increased to 75%.
  • Improved weapon blind fire and overall handling while in cover.
  • Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
  • Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
  • Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)
  • Hard Mode: Gear Score 160
  • Challenge Mode: Gear Score 180


  • In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
  • The Phoenix credit cap has been increased from 1000 to 2000 credits.
  • Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
  • Players now have a voice chat indicator in the game UI to see if their own VOIP works.
  • The Special Gear Vendor has been renamed Special Equipment Vendor.


  • The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
  • The Second bonus on Performance Mods have been significantly improved.

-Dark Zone

  • The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

Loot balancing

  • We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.


  • Hard Mode (Boss Drop) – 1x 163 High End
  • Hard Mode (Mission Reward) – 1x 163 High End
  • Challenge Mode (Boss Drop) – 2x 182 High End, 1x 182 High End or 214 Gear Set, chance for 1x 191 Gear Set
  • Challenge Mode (Mission Reward) – 1x 182 High End

-Falcon Lost/Clear Sky

  • Hard Mode (Boss Drop) – 1x 204 End Weapon, 1x 214 Gear Set, 182/204 High End or 214/240 Gear Set
  • Hard Mode (Weekly Reward) – 1x 204 High End Weapon, 1x 214 Gear Set
  • Challenge Mode (Boss Drop) – 1x 204 Weapon, 1x 240 Gear Set, 1x 204, High End or 240 Gear Set
  • Challenge Mode (Weekly Reward) – 1x 204 High End Weapon, 1x 240 Gear Set

Dark Zone

  • Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain:
  • Equipment (weapons, gear or mods)
  • Division Tech
  • Dark Zone Credits

-Brackets 0-160 & 161-200

  • Brackets 0-160 & 161-200
  • Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
  • Elite NPCs now have a chance to drop a Superior Sealed Cache
  • Named NPC Level 30 (DZ01 and DZ02)
  • 1x 163 High End or 191 Gear Set
  • Named NPC Level 31 (DZ03 and DZ04)
  • 1x 163/182 High End or 191/214 Gear Set
  • Named NPC Level 32 (DZ05 and DZ06)
  • 1x 163/182/204 High End or 191/214/240 Gear Set
  • Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards
  • All drops from NPCs will start at Superior quality
  • All Division Tech drops will be High-End quality
  • Higher chances to drop Sealed Caches on Elite and Named NPCs
  • Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
  • Named NPC Level 32 (DZ01 and DZ02)
  • 1x 182/204 High End or 214/240 Gear Set
  • Named NPC Level 33 (DZ03 and DZ04)
  • 1x 182/204 High End or 214/240 Gear Set
  • Named NPC Level 34 (DZ05 and DZ06)
  • 1x 204 High End or 240 Gear Set

Bug fixes

  • Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
  • Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
  • Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
  • Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
  • Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
  • Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
  • Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
  • Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
  • Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
  • Fixed a bug where bleed resistance could roll above 100% on some items.
  • Fixed a bug where players could exit the playable map area by using the mobile cover skill.
  • Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
  • Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
  • Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
  • Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
  • Fixed a bug where the Base of Operations NPC speech was too repetitive.
  • Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
  • Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
  • Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
  • Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
  • Player characters will now properly holster their weapons when climbing over high cover.
  • Improved UI tooltips for trading between players.
  • Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
  • Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
  • Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
  • Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
  • Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
  • Fixed some objects in Falcon Lost that would not provide tactical cover.
  • Fixed a number of tooltips not displaying correctly in Arabic localization.
  • Fixed some instances where dead civilians would need things from the player.
  • Fixed a rare case where Rogue status would expire too soon.
  • Fixed a bug where the player could fall through the map in Brooklyn.
  • Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
  • Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
  • Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
  • Fixed a bug where the player’s own character could obstruct aiming while in cover.
  • And many more!

PC specific

  • Fixed a bug where auto-aim would be automatically triggered on PC.
  • Min and Max mouse sensitivity values are now exposed in state.cfg file.
  • Added an option in the game UI that disables all Gamepad input.
  • Added the option to sort inventory items by Gear Score (PC only).
  • Added the option to toggle aim mode instead of holding to aim.
  • Players can now right-click on gear in the Overview screen to get straight to the mod screen.
  • Players can now rebind the ALT key.
  • Players can now exit the game from the title screen.
  • Fixed a bug where the game UI would not center correctly when dual screen is enabled.
  • Fixed scrolling in Mission Overview in the mega map.
  • Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
  • Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
  • Fixed a bug where some users could loot items from a distance using the mouse cursor.
  • Snap to Marker feature is now smoother while using a keyboard.

To view the original article click on the Hackinformer link here


Ubisoft Investigating Into Players Exploiting ‘Falcon Lost’ Incursion in The Division


Last week, Tom Clancy’s The Division received the April update which fixed various bugs, added free new content like Dark Zone supply drops, Assignments along with the games first Incursion, ‘Falcon Lost’.

The raid styled “incursion” contains an exploit where players are able to glitch their way through a wall and hit the Last Man Batallion’s APC with sticky grenades, which is the raid’s boss encounter as well as not being detected by the enemy AI.

The April update although fixing many old bugs, has reactively brought about many new ones, where players had discovered their characters were missing along with the game’s Daily Challenges.

Ubisoft’s Community Manager, Natchai Stappers had popped on the game’s official forum on Friday to discuss the update in detail and also give warning over any player who had been using the exploit.

“We are working on fixing the exploit. Obviously it is against our Code of Conduct and the team is looking into what can be done in terms of punishment for those who have exploited.”

“Exploitation of any new or known issues or bugs is forbidden and may result in account suspension or revocation.”

Many players have had a lot to say about Ubisoft’s statement against the developer’s flawed coding, design and Code of Conduct.

One community member commented against Massive’s Code of Conduct by stating, “You know what else is against the code of conduct? Hacking. Played against a hacker last night that was reported over a week with video evidence. Why don’t you properly test your code before you release it.”

Taking to the game’s sub-Reddit, many players are voicing their opinions in response to the Community Managers post, in particular this one titled, ‘The onus is on you, Massive. Stop blaming your customers’.

“It absolutely sickens me that a Community Manager has stepped forward not to apologize for the complete mess of code that has been delivered as a finished produce, but rather to deflect blame for any balancing issues that may arise due to their shoddy production onto their paying customers.”

On the other side of the debate however, the exploit causes issues for those players who are trying to play the game honestly, but are now falling behind because of how other players are able to repeatedly reap the rewards of the raid.

This is indicative from the complaints in the official Ubisoft forum as one player stated, “After two failed attempts at matchmaking and getting kicked out of groups for not wanting to exploit, curiosity got the better of me.”

There has yet to be an official line of punishment for those who are abusing the exploit at this point. Although, trying to pin point the players who have cheated is going to be a difficult line of inquiry for the developers.

Many players have recommended that the activity should be taken completely offline until the exploit has been effectively dealt with as one player commented, “Sorry, I’ve defended the game up to this point despite all it’s glaring flaws, but you can’t have a glitch of this magnitude for your f***ing end game and not get it fixed within hours. If this was WOW, they would have shut down the servers until it gets fixed.”

So what do you think of the situation – is it Ubisoft’s fault that the exploit has not been swiftly fixed or should players be getting reprimanded for engaging in the game’s exploit.

For more news and updates on The Division, don’t forget to follow the official @Hackinformer twitter.

Destiny The Taken King Updates: New Patrol Locations, Taken Army and New PvP Modes


The Dreadnaught – Source: Bungie

So we all know that Destiny’s third expansion, The Taken King, is coming September 15, 2015 to PlayStation and Xbox. Bungie, in a weekly news update revealed various new story locations for the long awaited expansion, ominous concept art showcasing the menacing castle in the sky, the Dreadnaught.

Andrew Hopps, Senior Artist commenting on the games new playscape in the games weekly update stated:

“It is important to us that you would feel the scale as you moved through the hulls of the Dreadnaught, never sure about what to expect as large spaces condensed to claustrophobic tunnels before revealing entirely new areas of the ship. A sense of wonder about the unknown is what drove a lot of the spatial design. It was an incredibly fun challenge to find the right balance between a mysterious tomb ship and the flagship for the Taken fleet – to capture the idea of this unfathomable threat, a monstrous spaceship captained by the Taken King, yet filled with vast caverns and unknown passages. I can’t wait for players to explore and discover all of its secrets.”

During an interview with VG247, Luke Timmins, Bungie programmer, had commented on various new elements for the third expansion. Timmins had explained that the expansion will occur in two new locations; Mars’ moon, Phobos, and Oryx’s spaceship, the Dreadnaught.

“The first mission you’re going to play is called The Coming War, and it takes place on Phobos, which is Mars’ moon. You can actually see Phobos in the sky-box when you’re playing on Mars, and now you get to go there. That’s where the new campaign kicks off. But the new destination in The Taken King is the Dreadnaught. The Taken King is this ancient Hive lord who’s come to this system on a mission of revenge, to get back at those guardians who defeated his son Crota, and he’s brought with him a Taken army.”

Timmins also went into detail on the subject of the expansions new enemies. The Taken Knight for instance has special abilities which allow him to teleport and conjure up a wall of flames, while the Taken Phalanx, like the traditional Phalanx’s, have the power to use their shields to aggressively push guardians utilizing what Bungie have called a, “radiating force.” Lastly, Timmins commented on the Taken Psions, which surprisingly has a freakish new power which allows him duplicate himself.

Creative Director of The Taken King, Luke Smith noted that, “one of the design goals for TTK was to make the alien races of Destiny feel even more alien.”

Concept Art – Source: Bungie




Designer Ben Wommack in the update also explained that the studio additionally made efforts into making changes for in-game patrols.

“We’ve created a suite of new mechanics and woven them into the Patrol mode. Every week, every day even, it will draw you back to fight through to its depths for loot and glory. Expect to find new Bounties, Patrol Missions, and Public Events both large and small – some of which you can even investigate yourself, if you can discover how.”

The images provided above is an illustration of The Taken King’s second patrol area which takes place on Oryx’s Dreadnaught – a menacing empire in the galaxy. Details of this ominous area indicates that the Dreadnaught is home to the Taken; which for anyone unfamiliar with this title, is the name for the “new” enemies for the expansion. Although there are the obvious quotation marks surrounding the word new to subtly direct sarcasm towards Bungie’s lack of creativity when it comes to conjuring up new enemies, but instead recycle old enemies, I can’t help but feel torn between the choice behind re-skinning older mobs.

The word “taken” which finds itself at the beginning of every enemies name,  points towards the fact that these enemies have indeed been taken and in a sense brainwashed into joining Oryx’s army, as is evident during an official, “The Taken King ViDoc,” where enemies are shown with an luminous white, “supernatural flame which burns them from the inside” as Art Director, Michael Zak commented.

Concept Art – Source: Bungie




The Design lead for Destiny, Lars Bakken, spoke in length about the games new PvP modes. One game mode titled, Mayhem, which is a completely new competitive mode of crucible. He commented, “we wanted to see what happened when we let ability energy and super energy recharge really quickly, which is where the name Mayhem comes from, which is essentially team death-match.”

The second new mode of PvP is what Bakken called, Rift. This second style of play is what the games PvP system was lacking to begin with and completely contrasts the traditional games crucible mode of, Control. Bakken asserted that each team has to attempt to grab what he called a spark, which players would then proceed to take to the enemy teams rift.

“There’s two ways players can do this. You can go in forwards and do the traditional dunk right in, and players can also back-flip dunk which nets you extra points for style. If the enemy team grab it, you then have to defend your point and make sure they don’t bring the spark back into your rift.”

So what do you guys think about these updates, locations and information on The Taken King expansion?

For more news, reviews and updates on Destiny, don’t forget to follow us and hit us up on our official Twitter pages @GeorgiaDanaG and @Hackinformer.

To view original article go to Hackinformer here

Dark Souls 3 Leaked Information, Concept Art and Screenshots


From Software have started the rumor mill with regards to the release of a Dark Souls 3. As E3 pulls closer, the rumors circulating this week have indicated that the critically acclaimed title will get an official E3 reveal. However, many sources have encouraged skepticism with regards to rumors and games a week leading up to the Entertainment Expo.

A Rooster Teeth show titled The Know on their YouTube channel brought to light this information and screenshots of what appear to be from Dark Souls 3. The information in the video highlights screenshots, concept art and game-play information.

The Know in their video yelled pieces of information regarding 45 new enemies, 15 new bosses, 12 new areas in the game world, 10 playable classes, the support of up to 4 players and 60 minutes of in-game cut-scenes.

One unusual point stated above, which debunks this rumour slightly, is the fact that From Software have never hinged their games on the story, nor extended cut-scenes. So to have The Know assert that there will be 60 minutes of in-game cut-scenes, strikes me as very strange and goes against the style of the original games and its sister counterparts such as Bloodborne.

There has yet to be any official confirmation from Bandai Namco who announced earlier this month that Hidetaka Miyazaki, the lead developer of Bloodborne, Demon’s Souls and Dark Souls, will take the reigns on this title.

Other Pieces of Information

  • Dark Souls 3 will release next year for PlayStation 4 and Xbox One, with a release for the PC ‘negotiable’
  • 12 new areas
  • “Sacrifice Ceremonies” used to visit other players worlds, meaning you have to drag around a dead body in a specific area to perform a ritual in order to be able to visit another players world (As opposed to placing down a summoning sign in the original Dark Souls games)
  • Bonfires are now created by sacrificing
  • Information indicates that there is something called “Sword Fighting Arts,” which includes moves such as “Rush” and “Circle”
  • 100 new weapons and 40 sets of armor sets
  • The game changes the way you approach bosses with a new “heat up” tactic

Screenshots & Concept Art


Stay tuned for more information on Dark Souls 3 here at Hackinformer – For more updates and information follow me on Twitter here @GeorgiaDanaG

View original article at Hackinformer here

Destiny Update: Xur and Trials of Osiris Inventory Renewal


It’s that time of the week guys, Xur, Agent of the Nine, has come around and he comes bearing deadly gifts. Destiny players are able to find him in Tower North, outside the big circular gate near the speaker. Xur only sticks around until Sunday at a specific time (depending on your location), so you better go and collect the goodies while he’s still around!

Here’s a full list of Xur’s Inventory this weekend:


If you’re like me and you rock three separate classes (Hunter, Warlock & Titan), then you’re going to want to buy chest engrams for a chance at one particular Warlock robe. One new exotic chest for Warlocks is the Purifier Robes.

Now if you’re playing Destiny and entering Trials of Osiris this weekend from June 5 – 9, then a chance at getting the Purifier Robes is something to spend those motes of light on and here’s why. If you die in Trials and you are in fact a warlock with a full super and you just died, the perk highlights, “activating Radiance from death disorients nearby enemies.” Disorienting the enemy team could potentially win you the round. Obviously these robes are not just PvP specked, as this perk works perfectly in both PvE and PvP.

Now here is a full break down for the Trials of Osiris Disciple Vendor:

What will you buy from Xur with your hard earned strange coins, and more importantly do you think you have what it takes to reach the Lighthouse this weekend?

Tweet us what you think on our twitter pages @Hackinformer and @geestaar74

Happy hunting this weekend Hackers in your PvP and PvE endeavours!

View the original article at Hackinformer here