Tag Archives: PS4

Overwatch: McCree & D.Va in Blizzard’s Balancing Crosshair

UPDATE

In an interview with Eurogamer, director Jeff Kaplan had mentioned in the story below that the plan was to decrease the Fan the Hammer damage for Overwatch hero McCree.

“The goal there is to make it so that McCree can still use his combo that we love, which is Flashbang and Fan the Hammer on somebody like Tracer. McCree should absolutely kill that Tracer. We want McCree to be a counter to people like Tracer, Genji and Reaper.”

“What we’re not crazy about, right now, is the way in which McCree can absolutely shred tanks. It’s a little too easy, so we want to bring the Fan the Hammer damage down, so he’s still killing the squishies and the medium strength heroes, but he’s less effective against the tanks.”

“If he times everything perfectly and gets every single shot off, he’s got a shot against a tank, but it’s not the instant ‘I win’ button that it is right now.”

ORIGINAL STORY

D.Va and McCree are in Blizzard’s balancing cross-hair at the moment as players have started to feedback the strengths and weaknesses of the tank and offensive characters.

In a battle.net forum thread, Principal designer Geoff Goodman made suggestions regarding possible nerfs to offensive hero McCree as he has a very lethal flashbang and Fan the Hammer combo – this is the alt-fire on his six shooter that unloads all bullets in the blink of an eye.

This win combo according to Goodman’s statement is likely to be adjusted, speaking on behalf of the studio in a thread called ‘Please Nerf McCree’:

“I’ve been watching McCree carefully since we’ve released. McCree’s flashbang plays an important role in being strong option against very fast/agile teams  (Tracerrs, Genjis etc).”

“It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper’s Death Blossom. That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don’t have any concrete changes yet, but I’m going to be testing some things internally to see how he plays.”

“By saying it’s probably a bit too good at dealing damage to higher health targets’ I meant his Flash/Fan combo, not the Flash itself. Fan is more likely to see changes than Flash at this point.”

McCree fan the hammer

In another thread regarding D.Va, Goodman also made various hints regarding the hero’s relatively low damage output:

“D.Va’s damage is definitely on the lower side, much like Winston’s. They are this way for a similar reason; They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, it’s part of what makes the team-play work well.”

“That said, I do think there is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.” 

“Yes she gets taken down quickly if she is fighting multiple targets, unlike Winston/Reinhardt because of their barriers. When I said she is difficult to kill it’s speaking for a smaller skirmish standpoint standpoint, which can usually set up due to her Flight ability.”

“There was a time, when she was first implemented, where she had more damage than she does now. The way that played out is that she would fly into someone’s face, destroy them, and fly away. There was little that person could do because her mobility.”

“The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction.” 

There isn’t anything concrete at the moment if Blizzard actually will be implementing these tweaks, however such is the life of any games similar to Overwatch that has any sort of competitive PvP like Destiny or Tom Clancy’s: The Division. The inevitability of imbalances where certain characters are overpowered compared to others as players will always find lethal combos.

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The Division 1.2 Conflict Patch: Dark Zone Loot Hijacking, Clear Sky Incursion & More

The Division 1.2 free update titled Conflict is now available for download on the Xbox One, PlayStation 4 and PC for Tom Clancy’s The Division, which includes Dark Zone loot hijacking, fresh activities like high-valued targets, new gear, the second end-game incursion, massive amount of bug fixes following a scheduled maintenance.

Some of the more welcomed additions to the update is the mass amount of bug fixes that have been recurring throughout the game, such as exploits where players rapidly equip and unequip items which stacks the effects of talents. This more so enables god like character buffs that should not even be possible to achieve.

One of the most intense and probably interesting mechanics that has been added to the game is the ability to hijack Dark Zone loot that has been attached to an extraction helicopter. This on top of the random supply drops which was added in the previous update, hopefully we can see the Dark Zone getting a bit more intense, which is where the entirety of the excitement lies.

The second incursion titled Clear Sky will situate agents in Columbus Circle tasked with targeting an anti-air missile site.

In the tweet below posted by the official @TheDivisionGame page, they outline specific gear sets for players with different play styles.

Hunter’s Faith – Long range

  • 2) 20% Marksmen Rifle critical hit damage
  • 3) 20% Damage to elite
  • 4) Every time you land a shot depending on the distance to the target, it will give you Damage Resistance against enemy weapon damage – you can go above 75% Damage Mitigation. The additional armor disappears after one bullet hits you

Lone Star – DPS

  • 2) 100% Ammo Capacity
  • 3) 1000 LMG Damage
  • 3) 1000 Shotgun Damage
  • 4) Every time you holster a weapon it will automatically be reloaded

Final Measure – Defensive

  • 2) 50% Exotic Damage Resilience
  • 3) 15% Protection from Elites
  • 4) When you you damage a player or an NPC with a grenade, you get a defuse buff, that allows you to defuse enemy grenades. When you defuse an enemy grenade it also gives you a grenade. (Also works with mortars in Falcon Lost)

Predator’s Mark – Support

  • 2) 20% Optimal Range
  • 3) 800 Assault Rifle Damage
  • 3) 700 Pistol Damage
  • 4) Every time you hit 10 Bullets without switching the target, will apply bleed to the target. The bleed damage will be 100% of the damage already done by the bullets

Before reading the in-depth notes found below, you might want to check up the ‘Conflict’ trailer found below.

The notes can be found below in extensive detail such as: New features, Games changes, Loot balancing, Bug fixes and much more.

New features

-New incursion: Clear Sky

  • Clear Sky is a new Incursion mission available in Columbus Circle.
  • You must be level 30.
  • The encounter is balanced for a team of 4 players outfitted with high level gear.
  • Hard Mode is available on May 24 when the update is released.
  • Challenge Mode will be made available the week after update 1.2 launches.

-Four new gear sets

Final Measure – Stand your ground by defusing hostile grenades with this powerful defensive set. Includes:

  • 2 pieces: +50% Exotic Damage Resilience
  • 3 pieces: +15% Protection from Elites
  • 4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.

Hunter’s Faith – Duel your enemies at range and come out on top with this survival focused marksman set. Includes:

  • 2 pieces: +20% Marksman Rifle Critical Hit Damage
  • 3 pieces: +20% Damage to elites
  • 4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.

Lone Star – Never reload your weapons again with this game changing utility set. Includes:

  • 2 pieces: +100% Ammo capacity
  • 3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
  • 4 pieces: When the weapon is holstered, it regains full ammo.

Predator’s Mark – Make your enemies bleed with this powerful offensive set. Includes:

  • 2 pieces: +20% Optimal Range
  • 3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
  • 4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.

-High-value targets & search and destroy missions

  • At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
  • Receive Target Intel as a reward for completing Search and Destroy missions.
  • Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
  • Complete daily and weekly High Value Target missions for end game rewards.

-Hijack extractions

  • When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
  • Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
  • Be careful, hijacking an extraction will instantly mark you as Rogue!

-Sealed cache

  • Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
  • Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
  • There are four qualities of Sealed Cache: Specialized, Superior, High End, gear set.

-Player stash in Dark Zone checkpoints

  • Player stashes are now available in every Dark Zone checkpoint.
  • Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!

-ISAC Assignments

  • The ISAC Assignment is a new assignment type included in the map overview.
  • The ISAC Assignment will be available to players at level 30.
  • Every week a new ISAC Assignment will be available to the player.
  • The ISAC Assignment will reward players with exclusive vanity items.

-General

  • Added new high-end named weapons in the game.
  • Hungry Hog: M60 Light Machinegun
  • Centurion: M1911 Pistol
  • Medved: SAIGA12 Shotgun
  • Historian: M1A Marksman Rifle
  • (Showstopper – AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3
  • The Historian high-end marksman rifle is now available.
  • Added a 201+ Gear Score bracket for highly leveled players.

Game changes

-Gameplay

  • When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
  • Armor damage mitigation cap has been increased to 75%.
  • Improved weapon blind fire and overall handling while in cover.
  • Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
  • Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
  • Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)
  • Hard Mode: Gear Score 160
  • Challenge Mode: Gear Score 180

-UI

  • In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
  • The Phoenix credit cap has been increased from 1000 to 2000 credits.
  • Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
  • Players now have a voice chat indicator in the game UI to see if their own VOIP works.
  • The Special Gear Vendor has been renamed Special Equipment Vendor.

-Items

  • The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
  • The Second bonus on Performance Mods have been significantly improved.

-Dark Zone

  • The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

Loot balancing

  • We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.

-Missions

  • Hard Mode (Boss Drop) – 1x 163 High End
  • Hard Mode (Mission Reward) – 1x 163 High End
  • Challenge Mode (Boss Drop) – 2x 182 High End, 1x 182 High End or 214 Gear Set, chance for 1x 191 Gear Set
  • Challenge Mode (Mission Reward) – 1x 182 High End

-Falcon Lost/Clear Sky

  • Hard Mode (Boss Drop) – 1x 204 End Weapon, 1x 214 Gear Set, 182/204 High End or 214/240 Gear Set
  • Hard Mode (Weekly Reward) – 1x 204 High End Weapon, 1x 214 Gear Set
  • Challenge Mode (Boss Drop) – 1x 204 Weapon, 1x 240 Gear Set, 1x 204, High End or 240 Gear Set
  • Challenge Mode (Weekly Reward) – 1x 204 High End Weapon, 1x 240 Gear Set

Dark Zone

  • Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain:
  • Equipment (weapons, gear or mods)
  • Division Tech
  • Dark Zone Credits

-Brackets 0-160 & 161-200

  • Brackets 0-160 & 161-200
  • Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
  • Elite NPCs now have a chance to drop a Superior Sealed Cache
  • Named NPC Level 30 (DZ01 and DZ02)
  • 1x 163 High End or 191 Gear Set
  • Named NPC Level 31 (DZ03 and DZ04)
  • 1x 163/182 High End or 191/214 Gear Set
  • Named NPC Level 32 (DZ05 and DZ06)
  • 1x 163/182/204 High End or 191/214/240 Gear Set
  • Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards
  • All drops from NPCs will start at Superior quality
  • All Division Tech drops will be High-End quality
  • Higher chances to drop Sealed Caches on Elite and Named NPCs
  • Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
  • Named NPC Level 32 (DZ01 and DZ02)
  • 1x 182/204 High End or 214/240 Gear Set
  • Named NPC Level 33 (DZ03 and DZ04)
  • 1x 182/204 High End or 214/240 Gear Set
  • Named NPC Level 34 (DZ05 and DZ06)
  • 1x 204 High End or 240 Gear Set

Bug fixes

  • Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
  • Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
  • Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
  • Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
  • Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
  • Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
  • Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
  • Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
  • Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
  • Fixed a bug where bleed resistance could roll above 100% on some items.
  • Fixed a bug where players could exit the playable map area by using the mobile cover skill.
  • Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
  • Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
  • Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
  • Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
  • Fixed a bug where the Base of Operations NPC speech was too repetitive.
  • Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
  • Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
  • Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
  • Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
  • Player characters will now properly holster their weapons when climbing over high cover.
  • Improved UI tooltips for trading between players.
  • Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
  • Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
  • Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
  • Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
  • Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
  • Fixed some objects in Falcon Lost that would not provide tactical cover.
  • Fixed a number of tooltips not displaying correctly in Arabic localization.
  • Fixed some instances where dead civilians would need things from the player.
  • Fixed a rare case where Rogue status would expire too soon.
  • Fixed a bug where the player could fall through the map in Brooklyn.
  • Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
  • Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
  • Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
  • Fixed a bug where the player’s own character could obstruct aiming while in cover.
  • And many more!

PC specific

  • Fixed a bug where auto-aim would be automatically triggered on PC.
  • Min and Max mouse sensitivity values are now exposed in state.cfg file.
  • Added an option in the game UI that disables all Gamepad input.
  • Added the option to sort inventory items by Gear Score (PC only).
  • Added the option to toggle aim mode instead of holding to aim.
  • Players can now right-click on gear in the Overview screen to get straight to the mod screen.
  • Players can now rebind the ALT key.
  • Players can now exit the game from the title screen.
  • Fixed a bug where the game UI would not center correctly when dual screen is enabled.
  • Fixed scrolling in Mission Overview in the mega map.
  • Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
  • Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
  • Fixed a bug where some users could loot items from a distance using the mouse cursor.
  • Snap to Marker feature is now smoother while using a keyboard.

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PS4: Ratchet & Clank Review

Although over the past few years classic games have been remastered and remade like Square Enix’s reboot of Tomb Raider or a HD Twilight Princess, credit where it’s due, these remakes and revamps are doing relatively well, because if it ain’t broke don’t fix it, right? Plus, who doesn’t like a bit of nostalgia.

Ratchet & Clank was one of the PlayStation 2’s most cherished, adventurous and outgoing 3D platformers in the early 2000s. It has been 14 years since Insomniac Games released the first Ratchet and Clank and they have ultimately outdone themselves in this remake – rebuilding the original from the ground up. Although they have reiterated their action-adventure formula with a dozen other Ratchet and Clank main titles and spin-offs from their 2009 release, A Crack in Time to their 2013 release Into The Nexus, this remake is a welcomed nostalgic reminder that the 3D platformer genre is undeniably lacking today.

The title has been released on the PS4 to accompany the upcoming film which hits theatres on April 29 (the game based on the film, based on the game – pretty ironic), however rather than a remastering it’s more of a re-imagining, giving old school fans more of a reason to come back and experience the title in current gen graphics with new twists in arsenal, story arcs and dialogue.

The game tells the story of an unlikely but lovable duo brought together by fate. Ratchet – a dare to be hero resides and works as a mechanic on the planet Veldin, where we find him daydreaming about adventure and ultimately joining the Galactic Rangers. Clank is a defective warbot who escapes the factory of his creation to warn the galaxy about the imminent warbot threat at the hands of Chairman Drek and Doctor Nefarious. The story is narrated by the harmless yet egotistical Captain Qwark, who dictates the story to a new inmate in the confines of a space prison. This interesting change of events reveals Captain Qwark’s betrayal from the get go as opposed to the original where players don’t find out until the end.

The cut scenes throughout are very Pixar-esque, which isn’t too surprising considering the game is meant to tie into the movie. Although the game doesn’t run at 60fps, there are rarely ever any frame drops considering the screen is constantly bursting with hordes of AI, explosions,  and my personal favourite the volcanic barrage of nuts and bolts after swiping the area clean to have all the loot magnetized towards you so seamlessly.

Vibrant visuals and lively landscapes throughout the game are some of the most impressive graphical achievements to date on the PS4. Jetting around to familiar planets like Novalis and Pokitaru, I simultaneously felt nostalgic but also a sense of curiosity as some elements of the game were completely new when it came to various plot points, terrains and planets.

Ratchet & Clank’s combat in conjunction with it’s range of Gadgetron weaponry is some of the most addictive and satisfying mechanics in a more recent PS4 title. It seamlessly encourages players to experiment with a whole range of weapons that were not only in the first game but a variety of the games throughout the series. Ratchet’s OmniWrench 8000 is undeniably one of the most deadliest and iconic weapons, coupled with various long ranged firearms that have an intricate progression system and a talent tree in-place, which makes going up against enemy AI a well rounded, rewarding experience. For instance, the Groovitron makes enemies of all kinds, even bosses, have their own unique set of dance moves, whilst a newer edition to Ratchet’s arsenal the Pixelizer, widely praised for its creativity, is a blaster that converts enemies from 3D into pixelated 8-bit designs. A personal favourite of mine is the Glove of Doom which unleashes a frenzy of small kamikaze robots that explode on impact (really useful for attacking hard to reach blargg enemies protected by stationed turrets).

Don’t forget to follow us on our official twitter pages @Hackinformer and @GeorgiaDanaG for more updates on everything games and tech.

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Ubisoft Investigating Into Players Exploiting ‘Falcon Lost’ Incursion in The Division

division_falcon_lost_1

Last week, Tom Clancy’s The Division received the April update which fixed various bugs, added free new content like Dark Zone supply drops, Assignments along with the games first Incursion, ‘Falcon Lost’.

The raid styled “incursion” contains an exploit where players are able to glitch their way through a wall and hit the Last Man Batallion’s APC with sticky grenades, which is the raid’s boss encounter as well as not being detected by the enemy AI.

The April update although fixing many old bugs, has reactively brought about many new ones, where players had discovered their characters were missing along with the game’s Daily Challenges.

Ubisoft’s Community Manager, Natchai Stappers had popped on the game’s official forum on Friday to discuss the update in detail and also give warning over any player who had been using the exploit.

“We are working on fixing the exploit. Obviously it is against our Code of Conduct and the team is looking into what can be done in terms of punishment for those who have exploited.”

“Exploitation of any new or known issues or bugs is forbidden and may result in account suspension or revocation.”

Many players have had a lot to say about Ubisoft’s statement against the developer’s flawed coding, design and Code of Conduct.

One community member commented against Massive’s Code of Conduct by stating, “You know what else is against the code of conduct? Hacking. Played against a hacker last night that was reported over a week with video evidence. Why don’t you properly test your code before you release it.”

Taking to the game’s sub-Reddit, many players are voicing their opinions in response to the Community Managers post, in particular this one titled, ‘The onus is on you, Massive. Stop blaming your customers’.

“It absolutely sickens me that a Community Manager has stepped forward not to apologize for the complete mess of code that has been delivered as a finished produce, but rather to deflect blame for any balancing issues that may arise due to their shoddy production onto their paying customers.”

On the other side of the debate however, the exploit causes issues for those players who are trying to play the game honestly, but are now falling behind because of how other players are able to repeatedly reap the rewards of the raid.

This is indicative from the complaints in the official Ubisoft forum as one player stated, “After two failed attempts at matchmaking and getting kicked out of groups for not wanting to exploit, curiosity got the better of me.”

There has yet to be an official line of punishment for those who are abusing the exploit at this point. Although, trying to pin point the players who have cheated is going to be a difficult line of inquiry for the developers.

Many players have recommended that the activity should be taken completely offline until the exploit has been effectively dealt with as one player commented, “Sorry, I’ve defended the game up to this point despite all it’s glaring flaws, but you can’t have a glitch of this magnitude for your f***ing end game and not get it fixed within hours. If this was WOW, they would have shut down the servers until it gets fixed.”

So what do you think of the situation – is it Ubisoft’s fault that the exploit has not been swiftly fixed or should players be getting reprimanded for engaging in the game’s exploit.

For more news and updates on The Division, don’t forget to follow the official @Hackinformer twitter.

The Division update 1.1 patch notes, bug fixes and more

tom-clancy039s-the-division-games-1920x1200-wallpaper445714Developer Ubisoft Massive has released details for the free update which is set to release on April 12. The entirety of the patch notes has been added below along with the teaser trailer for Assignments.

Key changes available in the update include players now being able to report cheaters in the game who will then be suspended for three days once reviewed by Ubisoft Massive. If the player has been reported on a second occasion for cheating, their account will be permanently banned.

Another big feature change is what the community developer Yanncik Banchereau mentioned in the latest State of the Game discussion, where the blueprints for level 31 and 32 will require Division Tech. The Dark Zone’s will now have Supply Drop events which occur multiple times in the day giving players more of a reason to go rogue.

The game’s first raid called ‘Falcon Lost’ incursion will also go live during the update – this activity requires four people at the current level cap of 30.

The first incursion will see the game take place in an underground water treatment facility where the Last Man Battalion has set up a stronghold.

“Falcon Lost has two difficulties: Hard mode, which is recommended for players whose gear score is equivalent to level 31; and challenging mode, which is even tougher,” in a blog post by Ubisoft. “Also, there aren’t any checkpoints in Falcon Lost; if your team goes down, you’ll have to restart from the beginning. Additionally, you can reply Falcon Lost and other upcoming incursions as many times as you want and still be rewarded with new loot.”

For the games second Incursion, titled Conflict, the new instance will be set in New York’s Columbus Circle, and will also add more life to the Dark Zone.

The Division update 1.1 patch notes

Falcon Lost

  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission “General Assembly” to access this mission
  • The encounter is balanced for 4 players with high-level gear

Gear Sets

  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents
  • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
    • “Tactician’s Authority” – enhances electronics and support capabilities
    • “Striker’s Battlegear” – provide bonuses for assault capabilities
    • “Sentry’s Call” – enhances marksman capabilities
    • “Path of the Nomad” – provides bonuses for lone wanderers

Trading

  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

Assignments

  • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
  • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
  • Assignments come in different categories:
    • Combat
    • Dark Zone
    • Crafting
  • Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

Dark Zone Supply Drops

  • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
  • Supply drops will occur multiple times over the course the day
  • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
  • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

Gear Score

  • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
  • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
  • Other agents’ Gear Scores are displayed next to their health bars
  • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

Group Spectator Camera

  • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
  • Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

New High-End Named Weapons

  • Added new High-End named weapons:
    • Warlord: Assault Rifle
    • Valkyria: Submachine gun
    • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

GAME CHANGES

Gameplay

  • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
  • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
  • Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
    • Level 30: 1-3 Phoenix Credits
    • Level 31: 2-4 Phoenix Credits
    • Level 32: 3-5 Phoenix Credits

Dark Zone

  • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
  • Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
    • Superior (Purple) items: Rank 15 instead of 30
    • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
    • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
  • Added a new Dark Zone bracket for characters with Gear Score 160+

Crafting

  • Increased costs for converting crafting materials and crafting High-End items:
    • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    • 10 High-End (Gold) materials instead of 8 to craft 1 Lvl 31 High-End (Gold) item
  • Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
  • Added new level 31 and 32 High-End items Blueprints to Vendors
  • Removed Division Tech requirements from some level 31 High-End Blueprints

User Interface

  • Added gamepad deadzone calibration in settings menu (all platforms)

BUG FIXES

  • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
  • Fixed a bug where players could exit the Dark Zone on East 43rd street
  • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
  • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
  • Fixed an exploit where players could shoot through corners of covers
  • Fixed a number of locations where NPCs could shoot through walls
  • Fixed an exploit where players could ignore the fire rate of certain weapons
  • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
  • Fixed various prop collisions so that players no longer become stuck
  • Fixed a bug where the final cut scenes would unlock before the final missions were completed
  • Fixed a bug where the Water Supply side mission would not activate
  • Fixed an issue where the Morphine Supply side mission sometimes would not complete
  • Players no longer receive too much XP for completing the Morphine Supply side mission
  • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
  • Fixed some bugs where deployable skills would not activate under certain circumstances
  • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
  • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
  • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
  • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
  • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
  • Corrected the colors for the appearance items in the Mission rewards list
  • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
  • Fixed a bug where an NPC would sometimes not leave its spawn area during the Morphine Supply side mission
  • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
  • Several clipping issues have been fixed with various appearance items
  • Some tooltips have been updated with more clear information
  • And much more

PC specific

  • Added new resolution scaling and lighting options
  • Added support for reporting players on PC. Players can now type in chat /report
  • Improvements to resolution detection and switching between display modes
  • Fixed some issues with camera movement while using Tobii Eye Tracker
  • Fixed screen look for minimap when using Tobii Eye Tracker
  • Fixed several issues with Logitech peripherals
  • Fixed several graphic issues due to dual monitor display
  • Fixed an issue where players could move UI elements out of the visible screen area

To view the original article go to Hackinformer here

Uncharted: The Nathan Drake Collection Confirmed for October Release

18265687679_5c090f620d_oIt sees as though many major publishers and developers are jumping the gun these past few days by prematurely revealing content, as was evident yesterday during the Fallout 4 announcement.

Uncharted: The Nathan Drake Collection briefly hit the digital PlayStation store before any official announcement in the late hours of June 3. Greg Miller shared the news via twitter who had noticed the title on the mobile PlayStation Store, however it wasn’t long before it disappeared.Clicking on the banner exhibited a error message, “Unable to Find This Page” which evidently indicated that the promo was indeed unintentionally posted up.

Neil Druckman in response to the premature reveal more or less confirmed in a tweet last night The Nathan Drake Collection.

UntitledDetails of the collection remained scarce in the early hours of the morning. Later in the day, Sony posted an official statement in their blog with regards to an official release date for the critically acclaimed PS3 trilogy which will be remastered for the PS4.

Such instances of unintended reveals are not unusual, especially with Sony, as it just so happened in 2014 when The Last of Us Remastered was unintentionally revealed on Sony’s digital game storefront.

Naughty Dog’s official twitter page confirmed the release of the collection here.

The collection will include, Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception. The package in addition to three single player campaigns comes with new trophies and photo mode. Multiplayer will not be included, however upon purchasing the collection, it grants players exclusive access to the Uncharted 4 multiplayer beta.

The newly announced collection will be available October 7 2015 for the US and, October 9 for UK and Ireland.

Uncharted 4: A Thiefs End

The AAA title Uncharted 4: A Thiefs End was slated to be released in 2015, however due to delays the title is now scheduled for release during the first quarter of 2016.

Naughty Dog’s co-directors for Uncharted 4: A Thief’s End, Neil Druckmann and Bruce Straley in light of the delays back in March stated:

“Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards but the high standards that gamers have come to expect from a Naughty Dog title.”

What do you guys think about this collection? Share your thoughts with us on our Twitter pages @HackInformer and @geestaar74

Here’s a first glimpse at the announcement video for Uncharted: The Nathan Drake Collection. 

Original article can be viewed at Hackinformer here

Title For Upcoming Tomb Raider Has Been Leaked By An Open Laptop On Subway

This isn’t the first time the title of a game has been leaked to the public in an unusual manner as we throw back to when Assassin’s Creed IV: Black Flag had been spotted on a flight for a marketing presentation back in 2013.

As Rise of The Tomb Raider made it’s way to the PlayStation 4 after a year long exclusivity deal with Microsoft, the critically acclaimed title was well received a year on and there is no doubt that players are anticipating more.

Redditor ‘Tripleh280’ who was riding the Montreal subway posted “saw someone working on a presentation for “Shadow of the Tomb Raider” on the subway (Possible new game?)

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As seen in the image provided, albeit blury, there is the name Shadow of the Tomb Raider on the right hand side of the power-point.

Tripleh280 said to Polygon:

“I was looking at my phone and next to me was this guy working on a power-point. Out of curiosity I took a look to see what he was working [on]. That’s when I saw the logo for Shadow of the Tomb Raider. I work downtown Montreal so I know that many game studios are in the area so I assumed it possibly real and was the name of the next Tomb Raider game. From where I was standing, I couldn’t see much other than the page he was on talked about visual design.”

Since the presentation had been spotted in Montreal, it might be safe to assume that the next Tomb Raider is going to be undertaken by developer Eidos Montreal and not the original developers from Crystal Dynamics who are based in San Francisco.

A source told Kotaku that the rumoured title was confirmed to be authentic, however titles can always be subject to change.

Polygon having reached out to Square Enix for a comment responded, “We don’t comment on rumours and speculation.”

For more news and updates regarding Tomb Raider, don’t forget to follow us on our official Twitter pages @Hackinformer and @Geestaar74.

Original post can be viewed at Hackinformer here