Tag Archives: PC

Overwatch: McCree & D.Va in Blizzard’s Balancing Crosshair


In an interview with Eurogamer, director Jeff Kaplan had mentioned in the story below that the plan was to decrease the Fan the Hammer damage for Overwatch hero McCree.

“The goal there is to make it so that McCree can still use his combo that we love, which is Flashbang and Fan the Hammer on somebody like Tracer. McCree should absolutely kill that Tracer. We want McCree to be a counter to people like Tracer, Genji and Reaper.”

“What we’re not crazy about, right now, is the way in which McCree can absolutely shred tanks. It’s a little too easy, so we want to bring the Fan the Hammer damage down, so he’s still killing the squishies and the medium strength heroes, but he’s less effective against the tanks.”

“If he times everything perfectly and gets every single shot off, he’s got a shot against a tank, but it’s not the instant ‘I win’ button that it is right now.”


D.Va and McCree are in Blizzard’s balancing cross-hair at the moment as players have started to feedback the strengths and weaknesses of the tank and offensive characters.

In a battle.net forum thread, Principal designer Geoff Goodman made suggestions regarding possible nerfs to offensive hero McCree as he has a very lethal flashbang and Fan the Hammer combo – this is the alt-fire on his six shooter that unloads all bullets in the blink of an eye.

This win combo according to Goodman’s statement is likely to be adjusted, speaking on behalf of the studio in a thread called ‘Please Nerf McCree’:

“I’ve been watching McCree carefully since we’ve released. McCree’s flashbang plays an important role in being strong option against very fast/agile teams  (Tracerrs, Genjis etc).”

“It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper’s Death Blossom. That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don’t have any concrete changes yet, but I’m going to be testing some things internally to see how he plays.”

“By saying it’s probably a bit too good at dealing damage to higher health targets’ I meant his Flash/Fan combo, not the Flash itself. Fan is more likely to see changes than Flash at this point.”

McCree fan the hammer

In another thread regarding D.Va, Goodman also made various hints regarding the hero’s relatively low damage output:

“D.Va’s damage is definitely on the lower side, much like Winston’s. They are this way for a similar reason; They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, it’s part of what makes the team-play work well.”

“That said, I do think there is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.” 

“Yes she gets taken down quickly if she is fighting multiple targets, unlike Winston/Reinhardt because of their barriers. When I said she is difficult to kill it’s speaking for a smaller skirmish standpoint standpoint, which can usually set up due to her Flight ability.”

“There was a time, when she was first implemented, where she had more damage than she does now. The way that played out is that she would fly into someone’s face, destroy them, and fly away. There was little that person could do because her mobility.”

“The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction.” 

There isn’t anything concrete at the moment if Blizzard actually will be implementing these tweaks, however such is the life of any games similar to Overwatch that has any sort of competitive PvP like Destiny or Tom Clancy’s: The Division. The inevitability of imbalances where certain characters are overpowered compared to others as players will always find lethal combos.

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The Culling: A New Edition In The Battle Royale Genre


The Culling, which is an under the radar battle-royale survival game from indie developer Xaviant is essentially Hunger Games, the game. The Culling is a 16 player fight to the death situation where one player emerges victorious at the end of it all.

The games description details, “as a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with the cunning, skill, and a little luck will you be able to prevail and survive the match.”

The Culling supports free-for-all or even team-based play styles with crafting, scavenging of items and trap building. At this point in time there seems to be 24 melee weapons like tomahawks, meat cleavers and tasers, as well as ranged weapons including firearms and poisonous blow darts.

The payment model The Culling utilizes seems to employ in-game currency called Func (Flexible Universal Nano-Compound) which is spent on crafting items, opening special chests and calling in airdrops. PC Gamer writer wrote in an article that the Steam description for the game states that Func is gained through exploration and combat, “but I wouldn’t be surprised to see it purchasable with real money as well.”

Although it may appear The Culling stands amongst many additions in a battle royale genre with other classics like H1z1, “King of the Kill”, and Ark: Survival of the Fittest, Xaviant described their game as, “the first stand-alone entry in the battle royale genre”.

“Our goal is to not only for The Culling to be the genre leader, but also to grow into a popular e-sport,” the developer in a statement on Steam.

“While those are lofty goals for a small indie studio like ours, our team is staffed with industry veterans and we know we’re up to the task. The initial heavy-lifting is already done. We are confident that we have a solid core game (we know because out whole team plays the latest build together for at least an hour every day).”
“I asked a small, talented team to come up with their dream game and gave them the autonomy to build it. The Culling is a result of that effort.”

The closed alpha started the weekend beginning February 26 for Twitch streamers like summit1g and Fairlight_Excalibur.

“Launching a closed alpha will allow the community to have an active role in The Culling’s development, Xaviant founder and CEO McMain said in a statement. “The feedback gathered from the test will ensure that we are able to deliver the reliable and balanced experienced our players deserve.”

The game is set to release in full in 2017, but don’t worry Early Access for the game happens on March 8.

At this point even the pricing for The Culling has been confirmed at $15 when it launches through the Early Access. Also, anyone wanting to buy the game between March 8-14 will mean they will be allocated a 10 percent discount to the $15 allotted price, bringing it down to $13.50.

Take a look at The Culling Announcement Trailer below and tell us what you think on our official Twitter accounts @GeorgiaDanaG and @Hackinformer 

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E3 2015: After 14 Years, Shenmue 3 Is Finally Happening And It’s On Kickstarter


Shenmue 3 has reached it’s goal merely hours after its announcement, which means it’s actually happening! Backers and fans can expect the game to be pushed into development as soon as possible. The Kickstarter has gained the attention of 25,318 backers, pledging a total of $2,060,283.


Sony during their E3 Press Conference announced a dearly beloved action role-playing series, Shenmue 3. After 14 years of rumoured spin-offs for the games third instalment, fans and gamers had all assumed perhaps that the title died back in 2002.

If you haven’t played any of the Shenmue games, a little rehash on the subject shines a light on the games main protagonist, Ryo. The story will pick up where Ryo’s adventure had left off, leading him to China to hunt down his father’s murderer.

Creator and developer of various titles such as OutRun, Daytona USA and Virtua Fighter, Yu Suzuki said, “We can unfold the continuous story. Shenmue 3 will be the story you have waited for. The fate of Shenmue is in your hands now.”

On the Kickstarter, Yu Suzuki said, “We are balancing our ambitions for a grand sequel with the pragmatic realities of developing a game of this scale. It will not be easy, but I have dreamed of making this sequel for 14 years – it is time to bring Shenmue back!”

Evidently, since then fans have been anticipating a conclusion to this iconic title, 2017 is the year they’re going to get it. December 2017 to be more precise, that’s if it reaches it’s target. Pushing a $29 pledge towards the project can land backers a copy for either the PlayStation 4 or PC, with no other mention of other consoles such as the Xbox or Wii, while $60 will get backers a physical copy of the game for a console of their choice.


A little history on this Sega gem highlights it’s first release for the Sega Dreamcast console back in 1999. Two years later and the sequel to the game had been pushed for both the Xbox and Dreamcast, however after those two releases, the light of this pinnacle title dimmed and the story was left unfinished.

Anyone willing to pledge higher amounts of money will get more than just a copy of the game. Higher prices includes signed art, the original Ryo press event jacket and people can even grab themselves a dinner with Suzuki himself for a pledge of $10k.

The game has been pushed to Kickstarter, with the goal of reaching $2 million USD in the span of one month. Fans of the game can pledge their money here. Any of you worried about it not reaching target can rest assured, as it has raised over $1.5 million in just half a day.

In the first 15 minutes, the project had acquired $100,000, progressing 23 minutes in, it raised $500,000. By the time is hit 8:21 PT, Suzuki’s project had pooled in $932,023 from approximately 10,761 backers – that’s a bout an hour and a half after it launched.

The Kickstarter website had even faltered momentarily due to the increasing amount of traffic for this popular title.


So who is hyped up about this beloved title finally becoming reality? Hit me up on my Twitter account for more updates @GeorgiaDanaG.

To view the original article go to Hackinformer here

Oculus Rift Showcases controller Oculus Touch, Wireless Xbox One Controller and Myriads of new games


The Oculus Rift is edging closer to hitting shelves in Q1 2016 which means that consumers will be able to get their hands on top of the range VR technology.

Various games announced for the VR technology mentioned at the conference included, Gunfire Games’ Chronos and Insomniac’s Edge of Nowhere. Various other games reported were Damaged Core from High Voltage, VR Sports Challenge from Sanzaru Games, Esper from Coatsing, and a version of Aimerch for VR from Carbon.

The VR teach company will also be pushing $10 million towards helping independent game developers fully realize their projects in an indie development accelerator fund.

New gameplay trailers were also highlighted at the conference for CCP’s EVE Valkyrie and Playful’s Lucky Tail. Industry giants Square Enix, Read at Dawn, 4A Games, and Signal Studios are reportedly working on titles.

After announcing that the company will be shipping a wireless Xbox One controller during an Oculus Rift pre-E3 press conference. Founder Palmer Luckey at the end of the event showcased the Oculus Touch, a device which can be held in each hand.

Luckey commented: “We see virtual reality input coming in lots of different forms.”

“One of the first things that a lot of people do [in VR] is they reach out into this virtual world,” said Luckey. “We wanted to create an input device that actually lets people reach out, that lets those people react with objects in the virtual world.”

“We wanted to deliver hand presence,” said Luckey, “the sense of feeling, as though your virtual hands are actually your real hands.”

Check out the link below for the Oculus VR Reveal trailer, “Step Into the Rift

To view the original article go to Hackinformer here

Square Enix Revealed Online Mecha Shooter Figureheads for PC

Square Enix

Square Enix has announced a new free-to-play, online third-person shooter for the PC titled Figure Headsset to release this year.

This newly announced game flickers with hints of Sega’s arcade game Border Break, and the action sci-fi film Chappie.

The games premise allows players to control mecha as opposed to controlling humans. The Japanese shooter takes place in the future, where meteorites have hit the surface of the earth, making it uninhabitable for humans.
This forced mankind to push their living to underground quarters, where man-made robots are created for the purpose of working outside the underground shelters.

The concept and game play of Figureheads heralds strategical elements, with team battles of five players on each side.

Information with regards to this title is scarce at the moment, however Square Enix plan to release this PC game later this year, where it will be free-to-play. Figureheads will however use micro-transactions in addition to a freemium model.

Here is the extended story details:

At the end of the 20th century, a huge meteor that settled in Earth’s satellite orbit created unprecedented panic and confusion. Humanity tried to resist by shooting down the falling fragments of the meteor with anti-air missiles, but their cities were ultimately destroyed.

The ground is now polluted by the noxious materials fallen from the meteor, and humans have been forced to live in underground shelters. In order to manage the surface from underground, the development of unmanned robots went through a drastic acceleration, with their tech making remarkable progress.

Youngsters, bored by their new underground life, took a liking to competitive fights operating those unmanned robots called “2 Foot.” The competition named “BOTGame” spread through the world like wildfire.

“BOTGame” then evolved in a major entertainment industry, organized and regulated by the “W2BF,” turning into a sport that provides amusement for many fans around the world.

More information will be provided during Square Enix’s E3 2015 press conference on June 16.

Deus Ex: Mankind Divided, alongside Figureheads will additionally be presented at the PC Gaming Show as well as Square Enix’s E3 conference.

Square Enix

Check out the trailer below:

For more details and daily news updates follow me on Twitter @GeorgiaDanaG

The original article can be viewed at Hackinformer here

Dark Souls 3 Leaked Information, Concept Art and Screenshots


From Software have started the rumor mill with regards to the release of a Dark Souls 3. As E3 pulls closer, the rumors circulating this week have indicated that the critically acclaimed title will get an official E3 reveal. However, many sources have encouraged skepticism with regards to rumors and games a week leading up to the Entertainment Expo.

A Rooster Teeth show titled The Know on their YouTube channel brought to light this information and screenshots of what appear to be from Dark Souls 3. The information in the video highlights screenshots, concept art and game-play information.

The Know in their video yelled pieces of information regarding 45 new enemies, 15 new bosses, 12 new areas in the game world, 10 playable classes, the support of up to 4 players and 60 minutes of in-game cut-scenes.

One unusual point stated above, which debunks this rumour slightly, is the fact that From Software have never hinged their games on the story, nor extended cut-scenes. So to have The Know assert that there will be 60 minutes of in-game cut-scenes, strikes me as very strange and goes against the style of the original games and its sister counterparts such as Bloodborne.

There has yet to be any official confirmation from Bandai Namco who announced earlier this month that Hidetaka Miyazaki, the lead developer of Bloodborne, Demon’s Souls and Dark Souls, will take the reigns on this title.

Other Pieces of Information

  • Dark Souls 3 will release next year for PlayStation 4 and Xbox One, with a release for the PC ‘negotiable’
  • 12 new areas
  • “Sacrifice Ceremonies” used to visit other players worlds, meaning you have to drag around a dead body in a specific area to perform a ritual in order to be able to visit another players world (As opposed to placing down a summoning sign in the original Dark Souls games)
  • Bonfires are now created by sacrificing
  • Information indicates that there is something called “Sword Fighting Arts,” which includes moves such as “Rush” and “Circle”
  • 100 new weapons and 40 sets of armor sets
  • The game changes the way you approach bosses with a new “heat up” tactic

Screenshots & Concept Art


Stay tuned for more information on Dark Souls 3 here at Hackinformer – For more updates and information follow me on Twitter here @GeorgiaDanaG

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