Tag Archives: Far Harbor DLC

Fallout 4 Dev “Actively Working” On Far Harbor DLC Frame Rate Issues


Many issues have come to light in the past couple of days regarding the frame-rate issue for Fallout 4’s Far Harbor DLC expansion on the PlayStation 4. The biggest issue is how the game regularly dips below 20fps especially when there is a lot happening on screen like if you’re trying to fight off a terrifying mutant angler fish in slow motion.

Bethesda said that the released version of Far Harbor which came out on May 19 was an improved version after the beta, however the developer even acknowledged that it still wasn’t up to par.

YouTube user Oblivions Reaper’s video of the rate issues he experienced in Far Harbor is definitely a testament to the sorts of issues I personally have faced whilst playing and I’m sure many others.

According to players who have taken to the Fallout 4 sub-reddit, many are suggesting that the performance issues are being caused by the dense fog which is ultimately causing major frame rate issues on the PS4.

After exploring parts of the map with dense fog , it was literally like watching a slideshow. At first I had assumed it was my own PS4 overheating or maybe there wasn’t enough storage space and it was affecting the overall game-play experience. I tested my theory by going back to the Commonwealth and noticed that the performance issues definitely wasn’t half as bad as what I was experiencing in Far Harbor.

Many people have reported the issue in an attempt to make Bethesda aware, so in response to all the feedback on the official Fallout 4 blog they stated:

“We made optimizations based on the Far Harbor beta feedback, but understand some are experiencing issues. We are actively working on more improvements. As we have news and information, we’ll update this post. Thank you for playing Fallout 4.”

Vice President of Bethesda, Pete Hines confirmed that the fog is actually the culprit causing the issues as he commented in a Tweet

“We found some areas in the beta where this happens and fixed. There are new areas players are finding. We will fix. We are working on a fix. Some places where fog is causing issues we hadn’t seen in the beta.”

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Fallout 4 Far Harbor DLC

The third DLC for Fallout 4 titled Far Harbor has been released today May 19 on all platforms in all regions as you can see from the information below.


  • North America – 12:01AM (ET)
  • UK – 12:01AM (BST)
  • France/Germany/Italy/Spain – 01:01AM (CET)
  • Australia/New Zealand – 12:01AM (AEST)
  • Japan/South Korea/Rest of Asia – 12:01AM
  • Rest of World – 12:01 (BST)

Xbox One/PlayStation 4: 

  • North America – 12:01AM (ET)
  • UK – 12:01AM (BST)
  • France/Germany/Italy/Spain – 01:01AM (CET)
  • Australia/New Zealand – 12:01AM (AEST)
  • Japan/South Korea/Rest of Asia – 12:01AM
  • Rest of World – 12:01 (BST)

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According to various sources and blog posts on the Bethesda website, this expansion is the largest in landmass that a Bethesda title has ever received. Far Harbor has at least 20 locations which have been spread out across a large island map, also including three settlement areas, 5 new quests and tons of side quests. New weapons and armour such as a marine combat armour lever action rifle, harpoon gun and fish hooks are also being added to fight off the new irradiated sea wildlife like the bipedal angler fish, giant salamanders and much more.

Fallout 4 director Todd Howard has explained that Far Harbor is the largest expansion Fallout 4 is going to receive.“In this first run [of DLC] Far Harbor is the largest. But, we kind of priced that based on what we’ve done before so you can look at Far Harbor and say ‘Well, even though the land mass is bigger, it doesn’t have as much content as Shivering Isles – which was $30 – but it has more than Dawnguard, which was $20.”

Fallout 4 - The Far Harbor DLC has launched worldwide

According to Bethesda, killing everything in your path in this expansion is not going to be your only viable option as choices will have a bigger impact. Bethesda commented, “You may find yourself going down one path. and changing your mind once you have information. There are very few hard-stop decisions, unless you choose to start killing folks. (Death is a pretty final choice, after all.) But even within the huge decision moments, there are lots of ways to handle a situation – some more peaceful than others.”

Lead Designer William Shen in a Bethesda blog post stated that NPCs who you will be coming across in this new expansion will be trying to drag your player into their own goals and agendas. He continued,“Everyone has a sympathetic side, and a side that’s not-so-sympathetic, and you have to decide where you’re going to land. We wanted to include a ton of different options. Is it possible to go through with no one dying? Can you just decide to destroy everyone? Can you bring certain people to justice and drag out certain truths? Is it worth exposing this person if it means all these other people are going to be hurt? We give you a lot of tools and information that affects all group, and then you have the ability to decide what you’re going to do with it […]


“It’s fun to present the players with choices that will make them pause for a minute and think, ‘Is this really what I want? Can I live with the consequences or the cost?’ We really wanted to introduce a lot more conflict, but we also wanted to make sure there were a lot of ways to end the conflict.” 

One big issue occured recently reported by Kotaku that the beta version of the DLC was torrented before the official release of May 19 with a big hit of 800 downloads via DLC modding hub Nexus.

Owner of Nexus mod, Robin Scott told Kotaku, “[The mod] was taken down because Bethesda asked us to as it contained copyrighted material that was uploaded without permission from the original creator (in this case, Bethesda) […] such actions are a flagrant breach of our well known strict rules.”

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