God Of War Gameplay Trailer, Norse Mythology and Fatherhood

The stunningly revamped God of War which opened up Sony’s E3 press conference awed the audience and media both at the Shrine Auditorium and around the world with a spine chilling, mysterious orchestra and choir that accompanied the glorious reveal.

Santa Monica Studio have been working on this title for several years now as Corey Barlog, Creative Director said on the PlayStation blog that they aimed to, “create a different, better and truly more memorable experience than before.” The beautiful graphics, revamped combat and seamless cinematic cut scenes all indicate how different this God of War will be in comparison to its predecessors in so many different ways.

Gameplay Engineering Lead Jeet Shroff stated, “this is a new chapter for Kratos and the franchise. It’s a big pillar of the narrative, of the story, exploring this relationship and humanising Kratos.” Technical Director Mihir Sheth commented, “For us it’s exciting we get to bring something new. I don’t think people were really ready for what we were going to show.”

In a detailed PlayStation Blog, director Cory Barlog The lack of a number in the God of War title doesn’t mean it’s a remastering for Kratos’ origin story, but rather it’s a continuation of the series as it features an older Kratos alongside his young son featured in the game-play reveal.

At E3, Barlog spoke in a little more depth regarding the different cultural mythological belief systems and how they coexisted with each other however were, “separated by geography” basically Kratos took a journey from Greece to Norway.

Traditionally the God of War Series has focused on Greek mythology, however in an interview with Polygon, Barlog said that when looking at the previous God of War games, they primarily focused on Kratos’ origin story. Transitioning over to Norse mythology means that they’re able to focus on a more personal chapter of Kratos’ life.

“I feel like Kratos’ origin story has been told. That was the Greek era. And when I started imagining this full game, I started seeing this massive timeline come out and realising the Greek era of games was just the beginning of the character.”

Barlog in an interview with IGN also commented, “We’ve already told the story of The Hulk. We want to tell the story of Banner now.”

Barlog additionally commented that Kratos isn’t in the Viking era however, despite the Norse setting.

“A lot of people think Norse, they think Viking, but there’s really this amazing prehistory — the migration, and then prior to that, the pre-migration era,” Barlog explained. “IUn the Viking era, they always talked about, ‘The gods have abandoned us. ‘Thor and Loki and Odin all walked the Earth at one point, but they’re not around anymore. [The vikings] fight for them, but they’re not there. This idea that we’re at is saying, ‘We’re at prehistory point, where gods did walk the Earth, when monsters were real before they became extinct.’

“It’s a fun space to be in because it allows us to paint our own image of Norse mythology as opposed to anyone else’s,” Barlog said.

Change in setting and plot isn’t the only thing that’s different in this God of War as we see Kratos who is a father indicative of the gameplay trailer opening with a young boy playing outside who just so happens to be Kratos’ son.

Barlog in the same interview spoke about how having a child of his own actually helped with the reinvention of Kratos as well as the God of War series.

“You have a kid and it kind of changes the way you see things and how I approached problems creatively,” Barlog said. “And I thought, ‘There’s some fascinating potential here for what Kratos would be like if given a second chance.’”

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E3 2016: Mass Effect Andromeda Will Give Players More Freedom Than Any Other Mass Effect Game

During the Electronic Arts E3 showcase yesterday, Bioware’s upcoming Mass Effect title shed new light on what players can expect in their fourth installment. When Andromeda was officially revealed at last year’s E3 conference, the developers promised that it will be unlike any other Mass Effect game that we’ve seen so far, however the new title recaptures the first game’s wonder.

BioWare general manager Aaryn Flynn during the conference spoke briefly about how the new adventure will be taking place in “a galaxy where you are the alien” as well as being set “far away from and long after the events of the original trilogy.”

This Mass Effect is also the first to be built using the Frostbite engine, and it is gorgeous to say the least. We even got to see a familiar face of what looked like a smiling Asari and Krogan characters.

During the EA gaming showcase yesterday, Mac Walters told Kotaku, “If you go back to the original Mass Effect, there was that sort of awe of going to a new galaxy and meeting all these aliens for the first time – new races, new cultures, new civilizations.”

BioWare described that the plot for the new title takes our protagonist out to the Milky Way to find a new home whilst the game will have “more freedom than we’ve ever given players in a BioWare game.” Walters commented “the twist we are putting on it is that this isn’t your home. Here, everybody is looking at you and going ‘Who are you?’ as well.”

Andromeda is reportedly slated to be released in early 2017 on Xbox One, PS4 and PC after it was pushed back from it’s original 2016 release date confirmed by BioWare last month in a blog post.

The delay most likely has something to do with the departure of Halo 4 writer Chris Schlerf who was attached to the project as the lead writer, however left earlier this year to join developer Bungie on Destiny. 

Schlerf unfortunately wasn’t the first to leave the project, as senior development director Chris Wynne announced his departure from the company back in December last year without any official reasoning.

In the blog post, BioWare general manager Aaryn Flynn wrote that they wanted the Mass Effect projects to meet internal quality standards.

“As we’ve been playing the game at the studio recently, it’s showing us that we’re taking the game in the right direction,” he said.

“But we also know we need the right amount of time to make sure we deliver everything the game can and should be – that’s our commitment from all of us to all of you. Because of that, Mass Effect: Andromeda will now ship early 2017.”

Andromeda also features a new Shepard called Rider or Ryder, alluding to whilst also paying homage to Sally Ride, the first American woman in space, which parallels Commander Shepard who was also named after Alan Shepard, the first American in space.

Mass Effect Ryder Rider

For more news and features on Mass Effect Andromeda and coverage of E3 2016, don’t forget to follow our official Twitter accounts @Hackinformer and @GeorgiaDanaG

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Destiny Rise of Iron Reveal Trailer & More Info


Yesterday during Bungie’s Rise of Iron livestream which revealed Destiny’s newest expansion, Rise of Iron will cost £24.99 and will be available on September 20.

If you pre-order the expansion, you will be able to get your hands on a revamped version of the Gjallarhorn, titled Iron Gjallarhorn. For those who didn’t pre-order the Rise of Iron will still be able to obtain a Gjallarhorn through an in-game quest.

Following the initial leak that cropped up a few weeks ago that revealed the Rise of Iron expansion by artwork, the reveal trailer and livestream have given players a more in-depth look into what’s to come in September.

Rise of Iron will only be launching for the PlayStation 4 and Xbox One, leaving behind last generation consoles.

The new expansion will be set in The Plaguelands that’s a new playable area beyond the Earth’s Cosmodrome wall as indicated in the reveal trailer. The expansion will include a new raid, strike, story missions and a new patrol area, which is pretty much the same format as The Taken King expansion.

Spearheading the expansion is Iron Banner’s very own Lord Saladin who will act as your companion like Eric Morn through The Dark Below and Petra Venj in House of Wolves. Guardian’s are tasked this time around to focus on going up against mutant Fallen and to find out exactly what happened to the rest of the Iron Lords.

Splicers have broken through The Wall and have come across, “forbidden technology of almost limitless power,” called SIVA, and they are able to transform, “the region to fit their twisted desires.”

Information on the expansions raid and strike is still at this point in time kept under wraps however more information will be released between now and September commented Bungie.

The official description reads, “Guardians must rise to the challenge to take their place as the next generation of Iron Lords. Along the way they will join forces with a legend from humanity’s Golden Age to defeat a plague of unstoppable evil once and for all.”

In an interview with VG247, speaking with David ‘Deej’ Dague and Eric ‘Urk’ Osborne go into more details on a bit more about the lore behind the Iron Lords and much more.

“We’re in a really good spot with Destiny right now and the outcry we’ve heard from the community recently is that they want more content. We’ve been creating a lot of fun experiences in our Live Team and we’ve seen a lot of success there. People are playing the game and finding lots of fun things to do. We’ve been fine-tuning those and making them better and better as we go.”

“But we’ve been hearing this loud chorus of people who wanna learn more about the lore, and the story, and have a rich cinematic campaign experience, meet the characters of the world. To have some new gear, some armour to go out there and chase and earn and upgrade. Co-operatively and competitively – obviously people are really interested in having a new raid experience.”

“Rise of Iron is primarily about telling a great story and providing players with tons of things to do in the world. It’s literally an expansion to the story and the world of Destiny.”

“Certainly we’re gonna have a ton of quality of life improvements and they’re some things we’re playing pretty close to the chest that we’re gonna talk about further down the line, but fundamentally it really is ‘here’s a bunch of new stuff to play and do in Destiny’ for the people that love it.”

“Our entire approach to developing Destiny has changed because we have the luxury of understanding our audience now,” Dague commented.

“Now that we know who the Guardians are, and now that we understand what motivates our audience to play this game and what things our community really loves about this game, we can – with expansions like this especially – latch onto those things and elaborate on them.”


“When we look at the competitive and social phenomenon that Iron Banner has been since the Destiny beta, we’ve have a number of different requests from people who want us to satisfy curiosity about Lord Saladin’s story. Who is Felwinter? Why do I have a heavy machine gun named after Jolder? Who are these people, and why are they worthy of having their names etched onto these fantastic weapons?”

“With something like Rise of Iron, we can tell that story, and pull them a little deeper into unexplored corners.”

For more news on Destiny and Rise of Iron, don’t forget to follow us on our Twitter pages @Hackinformer and @GeorgiaDanaG

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Kingdom Hearts HD 2.8 Final Chapter Prologue Coming December

Another day, another Kingdom Hearts game, and it still isn’t Kingdom Hearts III unfortunately, but not to worry, the Kingdom Hearts HD 2.8 Final Chapter Prologue is a HD remastering of the collection of the Kingdom Hearts series, which will be released this December on the PlayStation 4.

This remastered version includes Kingdom Hearts: Dream Drop Distance that was originally released on the Nintendo 3DS, alongside a short animated feature film set before the events of the entire trilogy, Kingdom Hearts 0.2 Birth By Sleep – A Fragmentary Passage and last but not least the HD movie Kingdom Hearts X [chi] Back Cover that tells the story of the Foretellers.

So don’t worry, this is the final one before Kingdom Hearts III, but this trailer released for the remastered titles definitely hits right in the feels.

The game-play trailer seen above shows one of the original Keyblade wielders, Aqua, traversing fragmented bridges and battling her way against the Heartless with a teaser of another Birth By Sleep protagonist, Tera.

Square Enix Japan Studios’ Senior Marketing Manager, Kaori Takasue wrote in a recent PlayStation blog post, “the brand-new storyline will provide players with a preview of the upcoming events of the highly anticipated Kingdom Hearts III.

Square Enix also announced that Kingdom Hearts Unchained χ is coming to mobile devices in Europe and it’s going to be the first game in the series to come to Android and iOS. The title will focus on earlier parts of the series’ history also reaching into events from Kingdom Hearts III. 

At the end of the new trailer, Square Enix also confirmed that new announcements regarding Kingdom Hearts III will be announced, “this winter.” So brace yourselves guys, because winter is coming and hopefully more news on KH3. 

For more news on Kingdom Hearts don’t forget to follow us on our official Twitter pages @Hackinformer and @GeorgiaDanaG

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Watch Dogs 2 Trailer World Premiere


Ubisoft will be revealing Watch Dogs 2 today as we have been reporting on various leaks, trying to piece together the puzzle that is the new Watch Dogs. 

Earlier today the first 30 seconds of the trailer had already been leaked, and yesterday as you can see from the original story below, we already knew a lot more about the game than we probably should have.

Watch Dogs 2 is set to release on November 15, and there are even special editions priced up to $100 already on Amazon.

You can watch the World Premier in the video linked above.


As the excitement of E3 looms in approximately a weeks time, many companies are teasing their games in the format of larger than life posters plastered around select locations in the US, as we have seen the poster for Guerrilla Games’ PlayStation 4 exclusive Horizon: Zero Dawn and online ad reveals that have been popping up on Twitch for Watch Dogs 2

A brief video teaser titled “Hello World”  is reminiscent of the reveal for Assassin’s Creed Syndicate as seen below with the iconic Assassin’s gauntlet.

An official Watch Dogs countdown clock on the website confirms the world premier video for Watch Dogs 2 will be revealed on Wednesday 8 June on the times listed below:

  • 5PM BST time
  • 6PM CEST time
  • 9AM Pacific time
  • 12PM Eastern time
  • 12AM East Asian time

Ads that have been floating around today on the web have been confirming earlier rumours that the game is to be set in San Francisco, with the Golden Gate bridge visible in the background of the ad. The release of the title will apparently be on Tuesday 15 November 2016, as indicated by the screenshot which was visible on the IGN homepage snapped by Eurogamer.


Leaks for Watch Dogs 2 had been bragged about early last month by actor Cort King who made claims he was to be the voice actor and motion capture actor for the games leading protagonist.

According to the post’s image description, the actor had a, “blast doing motion capture work as the lead character in a new video game series” following the hashtag #WatchDogs2.


Ubisoft’s E3 press conference will be held on Monday June 13, kicking off at 1PT/4PM ET/ 9PM UK.

For more news on Watch Dogs 2, stay tuned to Hackinformer and don’t forget to follow us on Twitter @Hackinformer and @GeorgiaDanaG

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Ubisoft’s Tom Clancy’s The Division Movie To Star Jake Gyllenhaal

The Division is reportedly being made into a film starring as well as being produced by none other than Prince of Persia: The Sands of Time and Donnie Darko star, Jake Gyllenhaal, however at this point in time there is no writer nor a director attached to the film. Not long after the Assassin’s Creed movie trailer had been revealed a couple weeks ago, this comes as a surprise, but a very welcomed surprise.

Tom Clancy’s: The Division is Ubisoft’s fastest selling game with just under 10 million registered players as well as achieving $330 million in its launch week alone.

Michael Fassbender is actually also in the producer and starring roles for the upcoming film, obviously the same methods have been applied here with Gyllenhaal.

“Michael Fassbender was obvious. We was the Assassins and we didn’t talk with any other actors, we talked with him and he fell in love with the universe. And then we started to select with him some writers, and then – and only then – we started to find a studio, and we found New Regency.”

“We created Ubisoft Motion Pictures in a way where we wanted to have a big involvement in the movie, and what we have done for Assassin’s we will do for all the other movies, which is that at the beginning we started by choosing our actor.”

Following the release of the new Assassin’s Creed film around December, a supposed Splinter Cell movie which has Warrior and The Revenant actor Tom Hardy at Paramount. Jean-Julien Baronnet, CEO of Ubisoft Motion Pictures commented back in 2012 that Tom Hardy’s, “Involvement in the Tom Clancy’s Splinter Cell movie is exciting news for movie and video game fans alike.

“Meanwhile, Eric Singer is one of the most talented writers of the moment, and we’re confident he’ll bring a fresh approach and create a thrilling story, while still respecting all the codes and traditions of the franchise that are so important to fans.”

As it so happens, video game movie adaptations aren’t doing so well this year as Angry Birds scored 43% on Rotten Tomatoes and Metacritic overall while Warcraft: The Beginning scored 29% on Rotten Tomatoes and 36% overall on Metacritic. Hopefully Ubisoft will be able to do a good job, however seeing the new take on the animus in the official trailer for the Assassin’s Creed film doesn’t fill me with confidence so far.

For more news on The Division and more, don’t forget to follow us on our official Twitter accounts @Hackinformer and @GeorgiaDanaG

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Overwatch: McCree & D.Va in Blizzard’s Balancing Crosshair


In an interview with Eurogamer, director Jeff Kaplan had mentioned in the story below that the plan was to decrease the Fan the Hammer damage for Overwatch hero McCree.

“The goal there is to make it so that McCree can still use his combo that we love, which is Flashbang and Fan the Hammer on somebody like Tracer. McCree should absolutely kill that Tracer. We want McCree to be a counter to people like Tracer, Genji and Reaper.”

“What we’re not crazy about, right now, is the way in which McCree can absolutely shred tanks. It’s a little too easy, so we want to bring the Fan the Hammer damage down, so he’s still killing the squishies and the medium strength heroes, but he’s less effective against the tanks.”

“If he times everything perfectly and gets every single shot off, he’s got a shot against a tank, but it’s not the instant ‘I win’ button that it is right now.”


D.Va and McCree are in Blizzard’s balancing cross-hair at the moment as players have started to feedback the strengths and weaknesses of the tank and offensive characters.

In a battle.net forum thread, Principal designer Geoff Goodman made suggestions regarding possible nerfs to offensive hero McCree as he has a very lethal flashbang and Fan the Hammer combo – this is the alt-fire on his six shooter that unloads all bullets in the blink of an eye.

This win combo according to Goodman’s statement is likely to be adjusted, speaking on behalf of the studio in a thread called ‘Please Nerf McCree’:

“I’ve been watching McCree carefully since we’ve released. McCree’s flashbang plays an important role in being strong option against very fast/agile teams  (Tracerrs, Genjis etc).”

“It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper’s Death Blossom. That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don’t have any concrete changes yet, but I’m going to be testing some things internally to see how he plays.”

“By saying it’s probably a bit too good at dealing damage to higher health targets’ I meant his Flash/Fan combo, not the Flash itself. Fan is more likely to see changes than Flash at this point.”

McCree fan the hammer

In another thread regarding D.Va, Goodman also made various hints regarding the hero’s relatively low damage output:

“D.Va’s damage is definitely on the lower side, much like Winston’s. They are this way for a similar reason; They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, it’s part of what makes the team-play work well.”

“That said, I do think there is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.” 

“Yes she gets taken down quickly if she is fighting multiple targets, unlike Winston/Reinhardt because of their barriers. When I said she is difficult to kill it’s speaking for a smaller skirmish standpoint standpoint, which can usually set up due to her Flight ability.”

“There was a time, when she was first implemented, where she had more damage than she does now. The way that played out is that she would fly into someone’s face, destroy them, and fly away. There was little that person could do because her mobility.”

“The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction.” 

There isn’t anything concrete at the moment if Blizzard actually will be implementing these tweaks, however such is the life of any games similar to Overwatch that has any sort of competitive PvP like Destiny or Tom Clancy’s: The Division. The inevitability of imbalances where certain characters are overpowered compared to others as players will always find lethal combos.

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