Category Archives: Xbox

Destiny The Taken King Updates: New Patrol Locations, Taken Army and New PvP Modes

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The Dreadnaught – Source: Bungie

So we all know that Destiny’s third expansion, The Taken King, is coming September 15, 2015 to PlayStation and Xbox. Bungie, in a weekly news update revealed various new story locations for the long awaited expansion, ominous concept art showcasing the menacing castle in the sky, the Dreadnaught.

Andrew Hopps, Senior Artist commenting on the games new playscape in the games weekly update stated:

“It is important to us that you would feel the scale as you moved through the hulls of the Dreadnaught, never sure about what to expect as large spaces condensed to claustrophobic tunnels before revealing entirely new areas of the ship. A sense of wonder about the unknown is what drove a lot of the spatial design. It was an incredibly fun challenge to find the right balance between a mysterious tomb ship and the flagship for the Taken fleet – to capture the idea of this unfathomable threat, a monstrous spaceship captained by the Taken King, yet filled with vast caverns and unknown passages. I can’t wait for players to explore and discover all of its secrets.”

During an interview with VG247, Luke Timmins, Bungie programmer, had commented on various new elements for the third expansion. Timmins had explained that the expansion will occur in two new locations; Mars’ moon, Phobos, and Oryx’s spaceship, the Dreadnaught.

“The first mission you’re going to play is called The Coming War, and it takes place on Phobos, which is Mars’ moon. You can actually see Phobos in the sky-box when you’re playing on Mars, and now you get to go there. That’s where the new campaign kicks off. But the new destination in The Taken King is the Dreadnaught. The Taken King is this ancient Hive lord who’s come to this system on a mission of revenge, to get back at those guardians who defeated his son Crota, and he’s brought with him a Taken army.”

Timmins also went into detail on the subject of the expansions new enemies. The Taken Knight for instance has special abilities which allow him to teleport and conjure up a wall of flames, while the Taken Phalanx, like the traditional Phalanx’s, have the power to use their shields to aggressively push guardians utilizing what Bungie have called a, “radiating force.” Lastly, Timmins commented on the Taken Psions, which surprisingly has a freakish new power which allows him duplicate himself.

Creative Director of The Taken King, Luke Smith noted that, “one of the design goals for TTK was to make the alien races of Destiny feel even more alien.”

Concept Art – Source: Bungie

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In-Game

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Designer Ben Wommack in the update also explained that the studio additionally made efforts into making changes for in-game patrols.

“We’ve created a suite of new mechanics and woven them into the Patrol mode. Every week, every day even, it will draw you back to fight through to its depths for loot and glory. Expect to find new Bounties, Patrol Missions, and Public Events both large and small – some of which you can even investigate yourself, if you can discover how.”

The images provided above is an illustration of The Taken King’s second patrol area which takes place on Oryx’s Dreadnaught – a menacing empire in the galaxy. Details of this ominous area indicates that the Dreadnaught is home to the Taken; which for anyone unfamiliar with this title, is the name for the “new” enemies for the expansion. Although there are the obvious quotation marks surrounding the word new to subtly direct sarcasm towards Bungie’s lack of creativity when it comes to conjuring up new enemies, but instead recycle old enemies, I can’t help but feel torn between the choice behind re-skinning older mobs.

The word “taken” which finds itself at the beginning of every enemies name,  points towards the fact that these enemies have indeed been taken and in a sense brainwashed into joining Oryx’s army, as is evident during an official, “The Taken King ViDoc,” where enemies are shown with an luminous white, “supernatural flame which burns them from the inside” as Art Director, Michael Zak commented.

Concept Art – Source: Bungie

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In-Game

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The Design lead for Destiny, Lars Bakken, spoke in length about the games new PvP modes. One game mode titled, Mayhem, which is a completely new competitive mode of crucible. He commented, “we wanted to see what happened when we let ability energy and super energy recharge really quickly, which is where the name Mayhem comes from, which is essentially team death-match.”

The second new mode of PvP is what Bakken called, Rift. This second style of play is what the games PvP system was lacking to begin with and completely contrasts the traditional games crucible mode of, Control. Bakken asserted that each team has to attempt to grab what he called a spark, which players would then proceed to take to the enemy teams rift.

“There’s two ways players can do this. You can go in forwards and do the traditional dunk right in, and players can also back-flip dunk which nets you extra points for style. If the enemy team grab it, you then have to defend your point and make sure they don’t bring the spark back into your rift.”

So what do you guys think about these updates, locations and information on The Taken King expansion?

For more news, reviews and updates on Destiny, don’t forget to follow us and hit us up on our official Twitter pages @GeorgiaDanaG and @Hackinformer.

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DESTINY: Xur Location and Inventory for June 26 – 28

It’s that time of the week where you give your hard earned strange coins to the mysterious Xur: Agent of the Nine. Those of you unfamiliar with Xur or perhaps new to the Destiny universe, Xur sells Exotic armour, Exotic weapons and more at the cost of Strange Coins and Motes of Light.

Xur can be located in the Tower near the Vanguard masters/vendors this weekend until 9am GMT Sunday, June 28.

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Here’s a look at Xur’s inventory this week:

Red Death – Is it worth the buy?

Here’s a few things you need to know about the Red Death, if you were on the fence about buying it or not. The Red Death is an exotic primary weapon, and a Pulse Rifle. With a bayonet attached at the front of the weapon full of blood, the red skull crossbones reflect sight is enough to scare anyone to their core, especially in the earlier days of Destiny’s release.

Killing an enemy with this weapon, whether Guardian or Non-Guardian in PvP or PvE – this gun grants 100% health regeneration.

“In addition to 100% health regeneration, each kill boosts Guardians with a faster reload. this significantly changes the flow of your game to deliver kill streaks and multi-kills that are otherwise broken up by long periods in cover.”

On the PvE side of Destiny, this gun was especially handy in the early days of the Crota’s End raid which launched with the Dark Below expansion back in January.

The reason for this was in the last section of the raid on hard mode, where you go up against Crota, there is no life-restoring Chalice to be found like in normal mode due to the Presence of Crota debuff.

That’s when players had to get creative and use the perks of weapons and gear to help restore the health back to full.

For instance the Red Death restores health 100% after each kill, whereas the Suros Regime Auto Rifle perks highlights that, “the bottom half of each magazine deals bonus damage and has a chance to return health when dealing damage.”

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More good news with regards to Pulse Rifles can be seen in the 1.1.1 update for Destiny, where Pulse Rifles saw a 9.7 percent damage boost across the board.

For those of you who don’t know where to find strange coins to earn, they can be rewarded to players at the end of Weekly Heroic Strikes or even during a Weekly Nightfall Strike.

What do you think about the Red Death and all the other goodies in Xur’s inventory this week, worth the buy?

Don’t forget to follow us and hit us up on our official Twitter pages for more news and reviews on the latests hacks, software updates and games here at Hackinformer.

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DESTINY: The Taken King News Updates

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Bungie came under heavy criticism this week with regards to the purchase of Destiny: The Taken King’s Collector’s Edition and how some in-game items would only available in said edition.

As an adamant player of the game since its release back in September, it felt as though those who were in it from the beginning, clocking hundreds upon thousands of hours into Destiny, are being completely overlooked.

The various in-game digital content meant that these class items, shaders and emotes would only be available by purchasing the base game, the first two expansions (The Dark Below and House of Wolves) and The Taken King expansion for $80.

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For those who want to purchase The Taken King on its own have to pay $40.

On the weekly update which occurs every Tuesday, Bungie announced that the various digital items available in the Collector’s Edition would in fact be available to purchase separately.

Luke Smith, the creative director of The Taken King in light of the uproar commented,

“Reading my interview with Eurogamer and imagining it came from some random developer of a game I love – that random developer looks like an Asshat. But that Asshat was me – and those words rightfully anger you. I’m sorry. My words made it sound as if Bungie doesn’t care about their most loyal fans. We do care. We are listening. And we will make it right.”

A nice sentiment from Luke Smith, but still $40 for the new expansion and an additional $20 for the in-game digital content is over reaching.

Alongside the controversy over in-game goodies which sparked this week, the expansion is also getting a quest which can be unlocked by a code featured on certain Red Bull cans.

According to Red Bull’s website, the quest will be, “a never-before-seen, multi-stage mission in The Taken King that will test the speed and strategic abilities of Destiny players in new ways.”

Seen in the picture below, the code will also feature a one-time consumable which will grant players a 50% XP boost for thirty minutes upon redeeming the code.

Here’s the kicker. These special edition Red Bull cans are only purchasable at 7-11 stores from July 1. Thanks Bungie.

A silver lining in light of this news, for players who don’t want to buy any Red Bull cans or just simply can’t because they don’t live in a country with 7-11’s, those players will have to wait until January 1, 2016, as it will unlock for everyone.

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The Taken King will launch in September which will feature, new strikes, storyline, multiplayer changes and a new raid. The most exciting element of this new addition to the game however is hands down the new sub-classes for Hunters, Warlocks and Titans.

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All hunters master the frontier, but none claim territory quite like a Nightstalker. Shadowshot binding may seem more merciful than gun or blad, until the feeding frenzy begins.

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Incindiary siege engines of war. Sunbreaker Titans hammer and shatter their enemy’s ranks from afar, raining cleansing fire down upon fortified defensive positions.

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Stormcallers directly manipulate Arc energy, focusing body and mind to channel and chain the lightening. Their enemies are given fair warning – flee from battle, or face the storm.

So what do you guys think about the costs of the Collectors Edition, and how Bungie is now separately selling the content in the collectors package? Hit us up on our official Twitter pages @Hackinformer and @GeorgiaDanaG to let us know what you think.

Stay tuned for updates on Xur’s Inventory refresh and Trials of Osiris.

To view the original article go to Hackinformer here

Dishonored 2 Officially Announced plus Dishonored: Definitive Edition Coming in August for PS4, Xbox One and PC

For the first time ever, Bethesda held its own E3 conference, and boy was it filled with an insurmountable level of awe. From Elder Scrolls Online to Fallout 4, the most outstanding announcement, even though it had been leaked last week, was that of Dishonored 2.

“Explore a world unlike any other as either Emily Kaldwin or Corvo Attano – both powerful assassins with their own unique set of supernatural abilities, weapons and unusual gadgets. Define your own playstyle by blending immsersive first-person action, assassination, stealth, mobility and the game’s brutal combat system. Combine the tools at your disposal to creatively eliminate your enemies whether you choose to pursue them unseen or ruthlessly attack head on with weapons drawn. Show no mercy and leave chaos in your wake or find a more subtle way to eliminate your targets. More than ever the choices you make will determine the outcome of each mission, and ultimately the game.

Dishonored 2 is set 15 years after the Lord Regent has been vanquished and the dreaded Rat Plague has passed into history. An otherwordly usurper has seized the throne from Empress Emily Kaldwin, leaving the fate of the Isles hanging in the balance. As either Emily Kaldwin or Corvo Attano, travel beyond the legendary streets of Dunwall to Karnaca – a once – dazzling coastal city that holds the key to restoring Emily to power. Armed with the mark of the Outsider and powerful new supernatural abilities, hunt down your enemies and forever alter the fate of the Empire.”

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Here’s your first look at the official trailer:

Arkane Studios showcasing the sequel to their 2012 stealth-action game, had debuted the official CGI trailer. The trailer showed a stealth-like Corvo, however to our surprise was actually Emily Kaldwin. The details of the games release is scheduled for 2016, however there is a light at the end of the tunnel.

Arkane Studios have announced a Dishonored: Definitive Edition, which includes all the DLC for the PS4 and Xbox One. The game is highly recommended, especially if you haven’t actually played the first one, or even if you want to just relive the game in all its glory on the current generation graphics capabilities.

The studio announced that Dishonored: Definitive Edition will launch at a later date this year. August 25 in North America and August 28 in Europe at €40/£30/$40.

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Here is a full list of details with the contents of the Definitive version

  • The Knife of Dunwall

In The Knife of Dunwall, take on the role of Daud, the legendary assassin who killed the Empress. After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. Gain access to Daud’s new weapons, gadgets and supernatural abilities as you traverse through parts of Dunwall yet unseen, including the city’s whaling center, Rothwild Slaughterhouse, and the heavily guarded Legal District.

  • The Brigmore Witches

Continue your journey as the legendary assassin, Daud, in The Brigmore Witches. This conclusion to Daud’s story will put you at odds with warring gang factions and the dangerous Brigmore witch coven. Journey through undiscovered locales within Dunwall, including Drapers Ward and the Brigmore Manor, where you will be met with supernatural forces that test the limits of your new weapons and abilities.

  • Dunwall City Trials

In Dunwall City Trials, experience Dishonored’s flexible combat system, stealth game play, and distinct settings in a whole new way as you make your way through 10 distinct maps that feature a variety of challenges. Put your stealth, combat and mobility skills to the test as your clear demeaning objective, unlock new achievements and secrets, and climb up the global online leaderboards.

  • Void Walker’s Arsenal

With the Void Walker’s Arsenal add-on pack, gain access to four content bundles previously available only through pre-ordering Dishonored. These bundles offer unique character bonuses, additional bone charm slots and more.

For more information on gaming news, reviews and updates, feel free to follow me on my Twitter account @GeorgiaDanaG

To view the original article go to Hackinformer here

Destiny: Xur Location, Inventory Refresh and Trials of Osiris

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It’s the weekend guys, which means the Trials of Osiris vendor and Xur have refreshed their inventory. Players can find Xur in the Tower this week, chilling low-key near the jukebox lounge. He will be available until until 9am GMT on Sunday, June 14.

Here’s a look at his inventory:

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Xur’s Exotic weapon, the Universal Remote, is a shotgun which can be used in your primary slot. If you’re a frequent PvP player, this set up can be ideal for you, as I have seen and been killed countless times by players rocking a double shotgun.

However, the common opinion with regards to the Universal Remote is that it’s simply a weapon for the collection, more or less something worth having in your vault to be used occasionally.

However is it something you would give your exotic slot up for (anyone unfamiliar with Destiny, you’re only aloud to equip one exotic weapon and one exotic piece of armour).

Now, here’s what the Trials of Osiris Vendor, Brother Vance, has to offer for those who are keen and ready to achieve flawless and enter the Lighthouse.

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