Category Archives: Preview

Ubisoft Potentially Planted Sci-Fi Game Trailer in Watch Dogs 2?

 

In Ubisoft’s latest Watch Dogs title which releases November 15, a NeoGaf user FlammableAce who found the trailer commented, “This wasn’t a main story mission, It was a side mission that opened up after I stumbled upon a guy on the phone who happened to be a Ubisoft employee talking about Assassin’s Creed Syndicate, Unity and ‘Osiris’ leaks.”

The footage in the video states that the title had been revealed at E3 behind closed doors, as we can see watermarks stating that it’s confidential and is a piece of E3 media which is outlined at the bottom of the screen (E3_Conf_Video_v03). As we see the video begin inside the Ubisoft building, the point of view hacks and navigates its way through several cameras situated in the office which finally makes its way to a Ubisoft employees PC that is playing the trailer.

The trailer reveals a space exploration typed game coupled with western music that gives off a very No Man Sky vibe with its familiar colour palettes but also mimicking the new Read Dead Redemption 2 reveal trailer as it shows off scenery and vistas as opposed to characters. Some media outlets are claiming that Ubisoft is poking fun at No Man Sky developers.

A supposed ex-Ubisoft developer posted on forum NeoGAF that he, “knew very little about it just before [he] left Ubi over two years ago and never actually saw any in-game stuff. Pretty sure it’s real, like I said, I only heard rumblings of a big space game as they keep stuff on tight lockdown even between studios, so my knowledge ends at that sadly.”

At the end of the trailer where the stream is interrupted due to a connection failure, we cut to the main protagonist Marcus Holloway who is speaking to fellow DedSec friends where they make comments like, “I can see the headlines now, ‘New Trailer Sucks’, ‘New Trailer Kicks Ass’, ‘New Trailer is Okay.’”

Marcus proceeds to leak the unannounced title which could be interpreted as a joke as Watch Dogs 2 had been leaked several times just as many upcoming titles in the past have been, such as the concept for For Honor, the next placement setting for the next Assassin’s Creed title Assassin’s Creed: Empire and many titles in the industry.

Leaks have almost become the norm in the video game industry with very few companies being able to keep a lid on upcoming titles unless you are Hideo Kojima who was able to keep under wraps Death Stranding or Rockstar Games with Red Dead Redemption 2. A more recent example of a leak and or rumour was when someone was seen on the Montreal subway working on a PowerPoint presentation with the title of the upcoming Tomb Raider visible on the top right hand corner.

So is Ubisoft trying to control the announcement of this new sci-fi title? Could this potentially be a mini-game in Watch Dogs 2 or is it just a regular side mission?

Another studio to do something similar was when Guerrilla Games left a Horizon Zero Dawn Easter egg in Killzone: Shadowfall back when the project was still a mere rumour.

 

This isn’t the first time Ubisoft created a fictional Ubisoft Studio in one of their titles as Tom Clancy’s: The Division had a studio which was converted into a safe house in the heart of New York. Massive Ubisoft Banners with Grow Home murals and For Honor posters can be found along the back wall of the office space. It’s safe to assume that Ubisoft was attempting to be meta whilst promoting previous and upcoming titles.

Watch Dogs 2 released: November 15 2016 for PlayStation 4 and Xbox One and November 29 for PC.

So what’s your take on all of this?

Do you think it’s a real trailer? Or is Ubisoft just poking fun at itself? Let us know in the comments below.

To view the original article click on The Gamer Duck link here

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Former Naughty Dog Dev Amy Hennig Talks More Vision On Visceral’s Star Wars Title

During a panel at PAX West in Seattle over the weekend, former Creative Director from the Uncharted series, Amy Hennig, spoke in depth regarding what she envisions for an authentic Star Wars story with elements of innovation in an already established universe in Visceral’s mysterious IP.

Due to a 10 year exclusivity deal with Disney for the Star Wars franchise, EA CFO Blake Jorgensen detailed that their goal is to, “make future Battlefront games as well as other style games around the Star Wars franchise, both on mobile as well as console and PC.” 

The brand new untitled Star Wars IP was first teased at E3 2016 earlier this year during the Electronic Arts Play press conference,  however there doesn’t seem to be anything set in stone at the moment.

Brief images showcased in the short clip from E3 highlight Imperial banners with a Star Destroyer in the background. Many have assumed that this might be set sometime before The Force Awakens on the terrain of an occupied Jakku.

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Hennig started off the panel with caution as she didn’t want to delve into specifics. She did state that the aim was to create an ‘authentic’ Star Wars experience that involved elements that fans were already familiar with like the iconic AT-ST.

Hennig stated that alongside the more iconic things, she wants to make sure, “the new stuff, the new characters, the new story, the new locations, the new creatures, the new tech, will sit authentically alongside the Star Wars that we’re so familiar with.” 

During the panel, she spoke about working closely with the Lucasfilm story group and Doug Chang, Art Director and Senior creative Director who posed the question regarding authenticity based on an original story.

“You need guides, that have done it for a while and are also looking at everything else, because we’re part of the same sort of emerging track of properties that, like obviously seven, eight and nine, is evolving that story further, but films like Rogue One and the Han Solo one that is coming, even shows like Rebels and stuff like that.”

“A lot of projects are in the works, and the question is ‘Is this authentic Star Wars?’ right? And to understand what that is, and to have people there at LucasFilms that have helped us define what that is.” 

Speaking more in depth on how they are approaching the development of playable characters and main protagonists, Hennig said that coming from the Uncharted series that primarily focuses on the main protagonist means that there is a change of rules in development where you as the observer in a movie like Indiana Jones or player in a game like Uncharted  are following the hero.

So I thought that some of the rules I had used making Uncharted no longer applied,” she said. “In Uncharted or in Indiana Jones you actually kinda stick with Indie the whole time. There are times you cut away, but it’s always something that informs you on what he is doing, like Marion in the tent. In Star Wars you’re always cutting away to the bad guys, and seeing what they’re doing: ‘Meanwhile, back at the villain ranch…’” 

In any Star Wars film, the use of switching from heroes to villains is utilised to flesh out both sides that ultimately gives viewers a more rounded perspective on plot and characters – this is called the ‘privileged observer’ .

“One of the challenges from a game design perspective is that this opens things up to the privileged observer problem. When we watch a film, we’re the privileged observer, right? We’re not the protagonist. Their struggle is illuminated by the things we can see that they don’t, right? Suspense and all that kind of stuff.”

“How do you do that in a game where you’re supposed to identify with the protagonist and cut away the things that they don’t know?”

This Star Wars title is one of the many projects that are on the way from EA as DICE is currently working on Star Wars Battlefront 2 to be released next year.

For more news and updates on Star Wars, don’t forget to follow us on our official Twitter pages @Hackinformer and @GeorgiaDanaG.

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Dishonored 2 Playable For The Public at EGX 2016

At the UK’s biggest games event in September, the highly anticipated first-person action game from Arkane Studios and Bethesda Softworks Dishonored 2 will be playable for the first time ever in the world to the public at EGX.

The event is taking place at EGX from the 22 – 25 of September at Birmingham’s NEC – and Hackinformer will be there too.

“We’re thrilled that Bethesda has chosen EGX as the venue to bring Dishonored 2 to consumers for the first time,” said EGX Managing Director, David Lilley. “It’s a further demonstration of the growing importance of EGX on the global stage.”

Sebastien Mitton, Art Director at Arkane Studios will be there hosting a developer session on the 22 at 4PM BST. The developer session will also be streaming on the EGX Twitch channel where he will be discussing his artistic approach regarding the highly anticipated title.”

Play your way in a world where mysticism and industry collide. Will you choose to play as Empress Emily Kaldwin or the Royal Protector, Corvo Attano? Will you stalk your way through the game unseen, make full use of its brutal combat system, or use a blend of both? How will you combine your character’s unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, leading to intriguing outcomes, as you play through each of the game’s hand-crafted missions.” 

Dishonored 2 is scheduled for worldwide release on November 11 for the PC, PS4 and Xbox One.

For more news and updates on EGX 2016 and Dishonored 2, don’t forget to follow us on our official Twitter pages @Hackinformer and @GeorgiaDanaG

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Promotional Work For Assassin’s Creed: Ezio Collection Have Come To Light

UPDATE

Amazon Italy have now listed the Ezio Collection confirming that the title will launch on November 17.

ORIGINAL STORY 

A promotional image has come to light yesterday by the French gaming site Gameblog, shedding more information on the Assassin’s Creed: The Ezio Collection rumors that were prompted from a Korean Games Rating Board.

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Gameblog reported that the Ezio Collection will include Assassin’s Creed 2, Assassins’s Creed Brotherhood, and Assassin’s Creed Revelations that will all be remastered in 1080p/30fps.

Don’t get me wrong, I’m all for this remastered or ‘up scaling’ of these iconic titles – they have a special place in my heart as some of my most beloved games as well as being universal fan favourite titles compared to some of the other AC entries in the most recent years.

In 2012 however, there was an Assassin’s Creed Ezio Trilogy which came out in November of that year for the PS3, Xbox 360 and PC, so releasing another collection of the games which features Ezio does seem very odd.

In saying that, graphics have made massive improvements since 2012, so having those iconic titles appear on current gen consoles wouldn’t be a particularly negative thing (only to my bank account).

Gamers can relive Ezio's bloody past with the new trilogy pack

While all of this is still unconfirmed by Ubisoft, as previously mentioned what prompted the rumours were screenshots from a Korean Game Ratings board website that published age ratings for the supposed collection.

According to NeoGaf, the listings indicated that ratings were awarded recently for PlayStation 4 as well as an Xbox One version.

The collection is reported to also include all the DLC as well as the short films Assassin’s Creed: Lineage and Assassin’s Creed Embers.

It’s not unusual to have this collection focus again on Ezio Auditore – he is is one of the most beloved assassin protagonists in the series. Aside from his alluring Italian charm, he is one of the only protagonists from the series who has a couple titles dedicated to his story.

According to the report the collection is supposedly going to be available in November 2016 and will cost less than €70/$60.

It makes sense for Ubisoft to release this collection, as they aren’t releasing a new Assassin’s Creed title this year, so this is probably their idea of filling in that gap. while they work on their next title to be set in Egypt for 2017.

This trend of remastering beloved video game titles is definitely a recurring theme as we will see the release the BioShock Collection come out on September 13.

Games like BioShock and Assassin’s Creed have played integral roles in shaping our industry over the past decade, so I say roll on the nostalgia wagon.

For more news on Assassin’s Creed: Ezio Collection and many more collections to come, don’t forget to follow us on our official Twitter accounts at @Hackinfomer and @GeorgiaDanaG.

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Metal Gear Solid V Definitive Experience Will Release in October

Metal Gear Solid V: The Phantom Pain which was released last year on September 1 was definitely a hit with hardcore fans and new fans alike despite the many internal issues in the making of.

The title experienced a couple hiccups in the leading up to it’s release from changing it’s lead voice actor, a more open world game play approach and the separation of the series creator Hideo Kojima from the series publisher Konami.Fast forward to October 11 2016 (US) October 13 (UK), Konami plan to release a complete package with both Metal Gear Solid: Ground Zeroes, Metal Gear Solid 5: The Phantom Pain as well as The Phantom Pain’s multiplayer component that will be included in this Definitive Experience.

The company had confirmed the title on a page on it’s official website that had followed rumors earlier today surrounding the upcoming title.

Metal Gear Solid V: The Definitive Experience is detailed to be available on the PlayStation 4, Windows PC and Xbox One for $49.99/£34.99/€39.99.

The pricing for the PC version will be sold through Steam and, “will be confirmed at a later date.”

Despite Kojima’s separation from the franchise, Konami still have intentions to continue the series however devoid of the Snakes. During Gamescom 2016 the publisher announced Metal Gear Survive, a co-op multiplayer stealth shooter which is going to take place just after the events of Ground Zeroes. You can watch the official reveal trailer from Gamescom here.

Metal Gear Solid V: The Definitive Experience Box Art

Konami European President, Tomotada Tashiro stated in a press release, “Metal Gear Survive will offer a fresh take on the series’ famed stealth elements, but within a unique co-op setting that is designed for a truly engrossing multiplayer experience.

Here is what is going to be included in Metal Gear Solid 5: The Definitive Experience.

Metal Gear Solid V: Ground Zeroes DLC

  • Déjà Vu
  • Jamais Vu

Metal Gear Solid V: The Phantom Pain DLC

  • Weapon: Rasp Short-Barreled Shotgun Gold
  • Weapon: Maschinen Taktische Pistole 5 Weiss
  • Weapon: Adam-ska Special
  • Weapon: Windurger S333 CombatSpecial
  • Shield: Personal Ballistic Shield (Gold)
  • Shield: Personal Ballistic Shield (White)
  • Shield: Personal Ballistic Shield (Silver)
  • Shield: Personal Ballistic Shield (Olive Drab)
  • Costume: Fatigues (Black Ocelot)
  • Costume: Fatigues (Gray Urban)
  • Costume: Fatigues (Blue Urban)
  • Costume: Fatigues (All-Purpose Dryland)
  • Costume: Fatigues (Naked Snake)
  • Costume: Sneaking (Naked Snake)
  • Costume: Tuxedo
  • Costume: Sneaking suit (The Boss)
  • Costume: Jumpsuit (EVA)
  • Western Tack (for D-Horse)
  • Parade Tack (for D-Horse)
  • Cardboard Box (Rocky Terrain)
  • Cardboard Box (All-Purpose Dryland)
  • Cardboard Box (Wetland)
  • Bionic Arm Gold
  • Emblem “VENOM SNAKE”
  • Mother Base Staff (FOX)
  • Mother Base Staff (SKULL)
  • Mother Base Staff (CANINE)
  • Mother Base Staff (HOUND)

Metal Gear Solid Online DLC

  • EXPANSION PACK CLOAKED IN SILENCE
  • BASIC APPEAL PACK
  • BATTLE APPEAL PACK
  • DANCE APPEAL PACK
  • HERO APPEAL PACK
  • WU S.PISTOL GOLD
  • AM MRS-4 GOLD
  • Metal Gear Rex Helmet

For more news on Metal Gear Solid, don’t forget to follow us on our official Twitter pages @GeorgiaDanaG and @Hackinformer

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Figuring Out Kojima’s Enigmatic Death Stranding IP

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During the E3 2016 conference this year, Hideo Kojima made his appearance at Sony’s press briefing to announce his highly anticipated title that had been under wraps for a while.

After the spine-chilling Silent Hills title Kojima was to collaborate with Guillermo del Toro on, which featured Norman Reedus fell through, Kojima decided to continue that partnership with The Walking Dead star under his new company Kojima Productions with  his new IP, Death Stranding.

In the months leading up to E3, Kojima had been leaving a breadcrumb trail hinting to what his new title was going to be like the logo for his newly formed company (Kojima Productions), so when all he had to do on the Sony stage was state: “I’m back!,” the crowd lost their minds.

As the trailer opened in traditional Kojima fashion with a slow, sombre musical score, audiences saw a crying, naked Norman Reedus, holding a tiny newborn child that appeared to be dead in his arms.

In an interview with Wired, Kojima uncovered more secrets behind the very cryptic reveal trailer that was shown at E3 that left the world very confused. He talks about the concepts of the game and the meaning of death in Death Stranding.

The reveal trailer was enigmatic in its entirety as Kojima said to Wired after being asked what is Death Stranding, that, “It’s a teaser, so the only thing I can said is, watch it. You can see the crabs, the whales, all things, they all have these umbilical cables. Norman, as he stands up. It’s a very important part, this connection. That’s the keyword. What people are playing today in open-world action games, or linear action games, it will compare naturally to them.” Kojima continued. “The story is about connections, what you call ‘strands’ in psychology – how people are connected”

When asked about his intentional meaning behind the word Stranding in the games title, Kojima spoke about the word working on two levels of isolation and connecting.

“Connecting people through game play is the basis of the game. Trying to connect one character to another, or to connect life and death.”

There was a very intriguing theory from Geek about how the trailer and essentially the title itself is either a conscious or subconscious allegory of the split between Konami and Kojima.

The article writes about how Reedus is a representation of Kojima and how the carcasses represent dead Konami franchises. “There is a pair of handcuffs on Reedus’ left hand, meaning that he was once a prisoner but now is free. The baby that Reedus picks up and holds represents the Metal Gear Solid franchise. Like in real life, this franchise is taken from Kojima almost without warning.”

In an interview with Eurogamer however, Kojima denies that the title and its symbolism has anything to do with the situation that unfolded with Konami.

Kojima spoke more in depth about the notion of dying in arcade games and the ability to put in another quarter and coming back, he explained, “that hasn’t changed in the 35 years that I’ve been making games. In this game, life and death will be part of that, but I want to give a different twist to that notion.”

When asked about what sort of multiplayer the title will have, Kojima mentioned that it’s a “new system”, however didn’t expand much more other than, “It’s not so simple”.

“There’s an author that I’m a huge fan of named Kōbō Abe. Among his work is a novel called The Rope. He mentions that the first tool that humanity invented was the stick, to keep away bad things. Right now, looking at today’s online games, you see a lot of sticks-pistols, weapons, things that are the equivalent of the first tool. Abe, in his novel, mentions that after the stick, mankind invented something that keeps things that are important close to you – the rope.”

There is no release date thus far for the mysterious title, however we do know that Death Stranding will release on the PS4.

Kojima spoke over the past couple months in more depth regarding his decision behind going with Sony as opposed to any other company as a publisher. Being a newly formed, independent developer trying to get a new IP off the ground he comments is very difficult and can sometimes affect the overall aim and concentration of the project.

“Working with Sony, I have a long history with them, a relationship of trust. They’ve allowed me a lot of freedom and been very supportive of the things I wanted to do.”

For more news on Death Stranding, don’t forget to follow us on our official Twitter pages for updates @Hackinformer and @GeorgiaDanaG

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God Of War Gameplay Trailer, Norse Mythology and Fatherhood

The stunningly revamped God of War which opened up Sony’s E3 press conference awed the audience and media both at the Shrine Auditorium and around the world with a spine chilling, mysterious orchestra and choir that accompanied the glorious reveal.

Santa Monica Studio have been working on this title for several years now as Corey Barlog, Creative Director said on the PlayStation blog that they aimed to, “create a different, better and truly more memorable experience than before.” The beautiful graphics, revamped combat and seamless cinematic cut scenes all indicate how different this God of War will be in comparison to its predecessors in so many different ways.

Gameplay Engineering Lead Jeet Shroff stated, “this is a new chapter for Kratos and the franchise. It’s a big pillar of the narrative, of the story, exploring this relationship and humanising Kratos.” Technical Director Mihir Sheth commented, “For us it’s exciting we get to bring something new. I don’t think people were really ready for what we were going to show.”

In a detailed PlayStation Blog, director Cory Barlog The lack of a number in the God of War title doesn’t mean it’s a remastering for Kratos’ origin story, but rather it’s a continuation of the series as it features an older Kratos alongside his young son featured in the game-play reveal.

At E3, Barlog spoke in a little more depth regarding the different cultural mythological belief systems and how they coexisted with each other however were, “separated by geography” basically Kratos took a journey from Greece to Norway.

Traditionally the God of War Series has focused on Greek mythology, however in an interview with Polygon, Barlog said that when looking at the previous God of War games, they primarily focused on Kratos’ origin story. Transitioning over to Norse mythology means that they’re able to focus on a more personal chapter of Kratos’ life.

“I feel like Kratos’ origin story has been told. That was the Greek era. And when I started imagining this full game, I started seeing this massive timeline come out and realising the Greek era of games was just the beginning of the character.”

Barlog in an interview with IGN also commented, “We’ve already told the story of The Hulk. We want to tell the story of Banner now.”

Barlog additionally commented that Kratos isn’t in the Viking era however, despite the Norse setting.

“A lot of people think Norse, they think Viking, but there’s really this amazing prehistory — the migration, and then prior to that, the pre-migration era,” Barlog explained. “IUn the Viking era, they always talked about, ‘The gods have abandoned us. ‘Thor and Loki and Odin all walked the Earth at one point, but they’re not around anymore. [The vikings] fight for them, but they’re not there. This idea that we’re at is saying, ‘We’re at prehistory point, where gods did walk the Earth, when monsters were real before they became extinct.’

“It’s a fun space to be in because it allows us to paint our own image of Norse mythology as opposed to anyone else’s,” Barlog said.

Change in setting and plot isn’t the only thing that’s different in this God of War as we see Kratos who is a father indicative of the gameplay trailer opening with a young boy playing outside who just so happens to be Kratos’ son.

Barlog in the same interview spoke about how having a child of his own actually helped with the reinvention of Kratos as well as the God of War series.

“You have a kid and it kind of changes the way you see things and how I approached problems creatively,” Barlog said. “And I thought, ‘There’s some fascinating potential here for what Kratos would be like if given a second chance.’”

For more news on God of War, don’t forget to follow us on our official Twitter accounts @Hackinformer and @GeorgiaDanaG

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