Category Archives: PlayStation

PS4: Ratchet & Clank Review

Although over the past few years classic games have been remastered and remade like Square Enix’s reboot of Tomb Raider or a HD Twilight Princess, credit where it’s due, these remakes and revamps are doing relatively well, because if it ain’t broke don’t fix it, right? Plus, who doesn’t like a bit of nostalgia.

Ratchet & Clank was one of the PlayStation 2’s most cherished, adventurous and outgoing 3D platformers in the early 2000s. It has been 14 years since Insomniac Games released the first Ratchet and Clank and they have ultimately outdone themselves in this remake – rebuilding the original from the ground up. Although they have reiterated their action-adventure formula with a dozen other Ratchet and Clank main titles and spin-offs from their 2009 release, A Crack in Time to their 2013 release Into The Nexus, this remake is a welcomed nostalgic reminder that the 3D platformer genre is undeniably lacking today.

The title has been released on the PS4 to accompany the upcoming film which hits theatres on April 29 (the game based on the film, based on the game – pretty ironic), however rather than a remastering it’s more of a re-imagining, giving old school fans more of a reason to come back and experience the title in current gen graphics with new twists in arsenal, story arcs and dialogue.

The game tells the story of an unlikely but lovable duo brought together by fate. Ratchet – a dare to be hero resides and works as a mechanic on the planet Veldin, where we find him daydreaming about adventure and ultimately joining the Galactic Rangers. Clank is a defective warbot who escapes the factory of his creation to warn the galaxy about the imminent warbot threat at the hands of Chairman Drek and Doctor Nefarious. The story is narrated by the harmless yet egotistical Captain Qwark, who dictates the story to a new inmate in the confines of a space prison. This interesting change of events reveals Captain Qwark’s betrayal from the get go as opposed to the original where players don’t find out until the end.

The cut scenes throughout are very Pixar-esque, which isn’t too surprising considering the game is meant to tie into the movie. Although the game doesn’t run at 60fps, there are rarely ever any frame drops considering the screen is constantly bursting with hordes of AI, explosions,  and my personal favourite the volcanic barrage of nuts and bolts after swiping the area clean to have all the loot magnetized towards you so seamlessly.

Vibrant visuals and lively landscapes throughout the game are some of the most impressive graphical achievements to date on the PS4. Jetting around to familiar planets like Novalis and Pokitaru, I simultaneously felt nostalgic but also a sense of curiosity as some elements of the game were completely new when it came to various plot points, terrains and planets.

Ratchet & Clank’s combat in conjunction with it’s range of Gadgetron weaponry is some of the most addictive and satisfying mechanics in a more recent PS4 title. It seamlessly encourages players to experiment with a whole range of weapons that were not only in the first game but a variety of the games throughout the series. Ratchet’s OmniWrench 8000 is undeniably one of the most deadliest and iconic weapons, coupled with various long ranged firearms that have an intricate progression system and a talent tree in-place, which makes going up against enemy AI a well rounded, rewarding experience. For instance, the Groovitron makes enemies of all kinds, even bosses, have their own unique set of dance moves, whilst a newer edition to Ratchet’s arsenal the Pixelizer, widely praised for its creativity, is a blaster that converts enemies from 3D into pixelated 8-bit designs. A personal favourite of mine is the Glove of Doom which unleashes a frenzy of small kamikaze robots that explode on impact (really useful for attacking hard to reach blargg enemies protected by stationed turrets).

Don’t forget to follow us on our official twitter pages @Hackinformer and @GeorgiaDanaG for more updates on everything games and tech.

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Destiny News Updates – Bungie Day, Special Destiny-themed PS4 Coming in September and More


Yesterday Bungie and Sony announced a new Destiny PS4 bundle. The contents of this bundle includes Destiny: The Taken King’s Legendary Edition, which is the version of the game which has all the content that is available to date, with a sleek designed 500GB white PS4 which has a silver map of the galaxy and a gold Guardian emblem painted on the top.

Although I don’t think that the white controller which comes in the bundle will have its face button and d-pad swapped (as you can see in the picture above).

The PlayStation Blog wrote:

“The package will include a white Destiny-inspired 500GB Limited Edition Ps4 system and a physical copy of Destiny: The Taken King Legendary Edition, which includes Destiny, Expansions I and II, and The Taken King. You’ll also get an upgrade to the Digital Collector’s Edition, which includes the following content: three exotic Guardian class items with XP bonuses, three classic-specific emotes, three armour shaders, as well as the early access weapons packs.

The limited edition console will ship on September 15, which is also the date for the new expansion. The Collectors Editions costs $79.99 with all the above mentioned content, and it proved to be very controversial as it was only going to be available in the Collectors Edition. However, the additional content will now available on its own at the cost of $20.

PlayStation exclusive content (Ps4 & PS3) will have an exclusive Vex strike titled, “The Echo Chamber,” and exotic scout rifle called the Jade Rabbit, one set of armour for each of Destiny’s three classes and an exclusive Crucible map, Sector 618.


“Challenge your fellow Guardians in the Crucible map set within the ruins of an Earth colony reclaimed from the House of Wolves. Fans of Clash and Control modes will find plenty to love in this mid-sized arena: each side’s narrow chambers give way to an open center arena, connected only by two exposed bridges and a handful of a small platforms for the adventurous.”

Bungie Day 

“The launch of Destiny has meant so much more to us than the release of a new game. Our first journey around the sun together led to the origins of an amazing community.”

It’s no secret that Bungie plans on having Destiny around for the next 10 years, so to celebrate its first anniversary, the Bungie Day video is a dedication to the vast and continuously growing community.

Bungie stated that, “no one video can capture an entire year of space magic,” so they pushed out an idea to encourage all fans to share their favourite moments by submitting a video, picture or artwork with regards to Destiny on July 23.

In addition to the festivities, Bungie are also challenging players to complete various tasks in order to become legend and achieve a Laurea Prima emblem.


These “Moments of Triumph” have to be completed before September 9, 2015 which is the games first birthday. To track your progress players are able to go to a special page.

  • Crucible Gladiator: Win 100 Crucible matches
  • Chest Hunter: Find all golden chests
  • Public Servant: Complete 50 Public Events
  • Apprentice of Light: Achieve maximum character level
  • Light in the Dark: Prevent the summoning of Crota’s Soul
  • Light of the Guardian: Defeat the dark heart of the Black Garden
  • Light of the Reef: Capture Skolas in the Vex Citadel
  • Bane of Skolas: Defeat Prison of Elders on Hard Difficulty
  • Bane of Atheon: Defeat Atheon on Hard Difficulty
  • Bane of Crota: Defeat Crota on Hard Difficulty


You have become legend.

“Congratulations, Guardian. Your quest is complete!”

The Taken King will launch September 15 on PS3, PS4, Xbox 360 and Xbox One for $39.99.

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So how far along is everyone with their “Moments of Triumph”? Hit us up on our official Twitter pages and tell us! @Hackinformer and @GeorgiaDanaG

That’s it for the latest Destiny news!

To view the original article go to Hackinformer here

DESTINY: Xur Location and Inventory for June 26 – 28

It’s that time of the week where you give your hard earned strange coins to the mysterious Xur: Agent of the Nine. Those of you unfamiliar with Xur or perhaps new to the Destiny universe, Xur sells Exotic armour, Exotic weapons and more at the cost of Strange Coins and Motes of Light.

Xur can be located in the Tower near the Vanguard masters/vendors this weekend until 9am GMT Sunday, June 28.


Here’s a look at Xur’s inventory this week:

Red Death – Is it worth the buy?

Here’s a few things you need to know about the Red Death, if you were on the fence about buying it or not. The Red Death is an exotic primary weapon, and a Pulse Rifle. With a bayonet attached at the front of the weapon full of blood, the red skull crossbones reflect sight is enough to scare anyone to their core, especially in the earlier days of Destiny’s release.

Killing an enemy with this weapon, whether Guardian or Non-Guardian in PvP or PvE – this gun grants 100% health regeneration.

“In addition to 100% health regeneration, each kill boosts Guardians with a faster reload. this significantly changes the flow of your game to deliver kill streaks and multi-kills that are otherwise broken up by long periods in cover.”

On the PvE side of Destiny, this gun was especially handy in the early days of the Crota’s End raid which launched with the Dark Below expansion back in January.

The reason for this was in the last section of the raid on hard mode, where you go up against Crota, there is no life-restoring Chalice to be found like in normal mode due to the Presence of Crota debuff.

That’s when players had to get creative and use the perks of weapons and gear to help restore the health back to full.

For instance the Red Death restores health 100% after each kill, whereas the Suros Regime Auto Rifle perks highlights that, “the bottom half of each magazine deals bonus damage and has a chance to return health when dealing damage.”


More good news with regards to Pulse Rifles can be seen in the 1.1.1 update for Destiny, where Pulse Rifles saw a 9.7 percent damage boost across the board.

For those of you who don’t know where to find strange coins to earn, they can be rewarded to players at the end of Weekly Heroic Strikes or even during a Weekly Nightfall Strike.

What do you think about the Red Death and all the other goodies in Xur’s inventory this week, worth the buy?

Don’t forget to follow us and hit us up on our official Twitter pages for more news and reviews on the latests hacks, software updates and games here at Hackinformer.

To view the original article go to Hackinformer here

Sony has announced 1TB PlayStation 4


Sony have announced ‘The Ultimate Player Edition’ for Europe, in addition to a revised version of the 500GB console which will be launching in Japan at the end of June. The new model will also be available, “in select Europe and PAL territories” from July 15.

Details on the newer consoles outline’s a 10% overall lightness, weighing a total of 2.5 KG as well as 8% less power consumption in comparison to the original console.

The surface of the PS4’s HDD bay cover will come with a matte finish, giving the console a more “casual look.”

PS4 Specs

SCEE Blog Manager Fred Dutton on the PS Blog today wrote that the new PS4 will be, “Offering twice the storage of the existing PS4. You’ll be able to download more of the games you love to your PS4, extend your play with more great add-on content and save and share even more of your best gaming highlights.”

Prices were not listed in the official post, however Sony have advised to those interested to, “check with your local retailer.”

These models have yet to be announced for a North American release, however seeing how Sony have registered the console with the Federal Communications Commission, it won’t be long before an official announcement is made.

So what do you guys think of the sleeker, lighter and more casual looking PS4 consoles? Hit us up on our official Twitter pages and tell us what you think @Hackinformer and @GeorgiaDanaG

To view original article go to Hackinformer here

E3 2015: Kingdom Hearts 3 Gameplay Trailer


At Square Enix’s E3 Conference yesterday, Kingdom Hearts 3 received the ultimate game-play reveal, after being trolled with a mobile Kingdom Hearts game by Square Enix higher-ups during the conference that is.

It has been two years since Square Enix announced the new installment, and a running 10 years since 2005’s Kingdom Hearts 2.  If you’re an avid Kingdom Hearts fan like me, you have been waiting patiently (or impatiently), for more details and information on any slimmer of news with regards to the third title.

In a trailer showcased at the conference, audiences were shown a decent amount into what’s in store for Kingdom Hearts 3. The game-play mechanics were fluid, the visuals were stunning and vibrant and the music more nostalgic than ever. Let’s just say it hit me right in the feels.

Anyone unfamiliar with the premise of this gem of a game showcases a universe fusing the beloved worlds and characters of Final Fantasy such as Cloud, Tifa, Cid and Yufi and Disney to bring you a spectacular work of art we all know and love.

The Tangled world was also confirmed as an addition to the KH universe as Square Enix commented:

“Fans of the highly-anticipated title from the celebrated series from Disney Interactive and SQUARE ENIX will see Sora and his truest friends, Donald Duck and Goody, adventure through the world based on the hit animated feature film, Tangled.

The trailer also gives new hints to the storyline and showcases gorgeous visuals, and new game-play elements.”




In accordance to the press release by SE, the world which is based on Tangled (See images above):

“Is one of the many big reveals the team has in store and is the first announcement in a larger, deep creative collaboration between Square Enix and The Walt Disney Animation Studios.”

The games director, Tetsuya Nomura commented to the L.A. Times,

“As a core game, this is finally the third, and 10 years have passed. I couldn’t call this a trilogy. There have been so many spinoffs. In Kingdom Hearts 3, the battles that the characters have been fighting for the past 10 years will come to a conclusion. That is the plan. But the series will continue. Only the particular enemy they have been fighting the past 10 years will come to an end.”

What this means is that the series itself will not come to an end, only the conflict the characters have been battling against will come to its final conclusion.

The trailer itself begins with two characters in the midst of a game which appears to be a 3D chess, as they discuss the ancient keyblade war. These characters are a younger Xenahort and Eraqus.

The trailer shows Sora dual-wielding pistols morphed from the Keyblade, which shoot out kaleidoscopic, Kingdom-heart-esque colours in all its flamboyance, which was then shown to combine into one singular larger weapon.

Kingdom Hearts 3 will be released for PlayStation 4 and surprisingly the Xbox One, the first to come to a Microsoft console, however information on an official release date is scarce as SE announced during the conference that the title is still “in development.”

Now here is the glorious trailer I basically had an emotional breakdown over yesterday [WARNING: Will hit you right in the feels]

For more information, updates and news on Kingdom Hearts 3 and more, stay tuned with us here at Hackinformer and be sure to follow us on our official Twitter accounts @Hackinformer and @GeorgiaDanaG

To view the original article go to Hackinformer here

E3 2015: Star Wars Battlefront November 17 Release

Electornic Arts (EA) have given a release date for their highly anticipated title, Star Wars Battlefront during their gaming conference last night at E3.

For essentially a decade, fans have been anticipating the release of a new Battlefront title, however LucasArts just couldn’t bring this request to life, especially since being bought out by Disney back in 2013. So, EA DICE (creators of critically acclaimed Battlefield series) decided to take the reigns on this project by snatching up an official licence for the title, and with the help of their Frostbite game engine, Battlefront was born.

Senior Producer at DICE, Sigurlina Ingvarsdottir commented last night at the conference, “with Star Wars Battlefront, we will immerse players in an incredibly authentic, visually stunning universe.”

“We will give you the chance to live out the Star Wars Battlefront fantasies you’ve always dreamed of, and we can’t wait to see all the memories you will create on your own.”

“We have a variety of multiplayer modes that range from large scale battles between 40 players, all the way down to 8 player modes that deliver a more intimate experience between squads of rebels imperial soldiers.”

The gaming giant showcased a five minute trailer  titled,”Walker Assault,” situated in a place called Hoth.

This is the first real footage to be shown for the title for a long time, however people must keep in mind that this is pre-alpha footage, and can be subject to change.



For those unfamiliar with the details of this game, Battlefront can be narrowed down to the combination of a Battlefield game-style and Star Wars universe to bring gamers as a first person shooter with 40-person multiplayer battles.

Who is hyped about this title progressing towards it’s final stages, and what are your thoughts on what you saw last night from the EA E3 conference? For more details feel free to follow my on Twitter @GeorgiaDanaG

To view the original article go to Hackinformer here

E3 2015: After 14 Years, Shenmue 3 Is Finally Happening And It’s On Kickstarter


Shenmue 3 has reached it’s goal merely hours after its announcement, which means it’s actually happening! Backers and fans can expect the game to be pushed into development as soon as possible. The Kickstarter has gained the attention of 25,318 backers, pledging a total of $2,060,283.


Sony during their E3 Press Conference announced a dearly beloved action role-playing series, Shenmue 3. After 14 years of rumoured spin-offs for the games third instalment, fans and gamers had all assumed perhaps that the title died back in 2002.

If you haven’t played any of the Shenmue games, a little rehash on the subject shines a light on the games main protagonist, Ryo. The story will pick up where Ryo’s adventure had left off, leading him to China to hunt down his father’s murderer.

Creator and developer of various titles such as OutRun, Daytona USA and Virtua Fighter, Yu Suzuki said, “We can unfold the continuous story. Shenmue 3 will be the story you have waited for. The fate of Shenmue is in your hands now.”

On the Kickstarter, Yu Suzuki said, “We are balancing our ambitions for a grand sequel with the pragmatic realities of developing a game of this scale. It will not be easy, but I have dreamed of making this sequel for 14 years – it is time to bring Shenmue back!”

Evidently, since then fans have been anticipating a conclusion to this iconic title, 2017 is the year they’re going to get it. December 2017 to be more precise, that’s if it reaches it’s target. Pushing a $29 pledge towards the project can land backers a copy for either the PlayStation 4 or PC, with no other mention of other consoles such as the Xbox or Wii, while $60 will get backers a physical copy of the game for a console of their choice.


A little history on this Sega gem highlights it’s first release for the Sega Dreamcast console back in 1999. Two years later and the sequel to the game had been pushed for both the Xbox and Dreamcast, however after those two releases, the light of this pinnacle title dimmed and the story was left unfinished.

Anyone willing to pledge higher amounts of money will get more than just a copy of the game. Higher prices includes signed art, the original Ryo press event jacket and people can even grab themselves a dinner with Suzuki himself for a pledge of $10k.

The game has been pushed to Kickstarter, with the goal of reaching $2 million USD in the span of one month. Fans of the game can pledge their money here. Any of you worried about it not reaching target can rest assured, as it has raised over $1.5 million in just half a day.

In the first 15 minutes, the project had acquired $100,000, progressing 23 minutes in, it raised $500,000. By the time is hit 8:21 PT, Suzuki’s project had pooled in $932,023 from approximately 10,761 backers – that’s a bout an hour and a half after it launched.

The Kickstarter website had even faltered momentarily due to the increasing amount of traffic for this popular title.


So who is hyped up about this beloved title finally becoming reality? Hit me up on my Twitter account for more updates @GeorgiaDanaG.

To view the original article go to Hackinformer here