Category Archives: PC

Feature | Interview with Watch Dogs 2 Shawn Baichoo ‘The Wrench’

wrench-watch-dogs-2

Shawn Baichoo is the pop-culture enthusiast that the masked anarchist ‘Wrench’ was practically made for as we recently had the chance to interview Shawn about his widely popular character from the highly acclaimed Watch Dogs 2 (and occasionally nerd out to games).

Known for a lot of his voice and motion capture work with Ubisoft in various games such as Assassin’s Creed 2 (2009), Watch Dogs (2014), and Tom Clancy’s The Division (2016), Shawn was also the motion capture take-down artist in Deus Ex: Mankind Divided (2016) for Adam Jensen and also voiced the lead protagonist in Outlast (2013) and the second installment Outlast 2 (2017).

What was it that guided you in the direction of voice and motion capture work as a career?

When I was in theatre school, an actor came down to do a talk with us and he told us this great mantra that I really try to live my life by, especially in my career which is, “luck is merely preparedness meets opportunity.” The preparedness for me is learn your craft, be professional, be on time, be a good person to work with and pursue your passions. I tell people and actors who want to get into this line of work – whatever you’re doing, keep doing it, keeping loving it because one day your opportunity will come and you’ll be ready for it.  Now, voice acting is not the main state of what I do but it’s part of my craft as a bigger picture. I tend to diversify a lot as an actor and do as much as I can. I have been involved in theatre, television, film, voice and motion capture work. Voice and Motion capture work was never really a goal of mine when I graduated from theatre school and when I imagined my career. So, when I thought about doing original voice work for animation, I thought it was something that I would love to do and wanted to work towards. Ubisoft, Eidos Montreal, Warner Brothers and a bunch of other bigger and smaller companies too like Red Barrel for example had offered me quite a lot of work in video games. Eventually I landed Niccolo Machiavelli from Assassins Creed 2. I was the take down choreographer in Deus Ex: Mankind Divided where I designed all the take-downs and I was the main character in Outlast. From thereon I started to do all sorts of different projects which all lead up to my role as Wrench.

tumblr_oekh71m9ml1th3lmro2_1280-1Shawn Baichoo & Wrench Credit Jeremy Bobrow

What was the process that eventually led to landing your role as Wrench?

I had actually worked on the first Watch Dogs – I helped with their casting of that game and I was also a reader helping cast Clara. I played a whole bunch of secondary roles in the baseball stadium and quite a few living world characters. When Watch Dogs 2 came around, Lars Bonde who was directing and in charge of the project asked me to play Wrench in a demo of the game called a vertical slice to demonstrate the gameplay, character and setting. So I did Wrench for that with the assumption I wouldn’t play the character. But to my great surprise I got a call two weeks later and was told they were keeping me on as Wrench because they really liked how I did with him. For me it’s really cool to think that the biggest part of my career arguably is one that came to me through a long series of interconnected events. I’m just happy to work. Most of the work I do for Ubisoft is living world or secondary characters and I love doing that but it’s nice to come out of that and do something bigger.

How much do you feel like you were able to inject your sensibilities into Wrench? Was there freedom to improvise?

Oh absolutely, they were very open to what I brought. In theatre school I was always the funny guy – comedy for me is something that comes quite easily. When it finally came to Wrench, it gave me the opportunity to not only be funny, but be as funny as I wanted to be. Wrench is very much a large percentage of me so the whole character aspect about who Wrench is and what he wants, his interactions with people and finding moments to show his humanity or approachability, it was both very liberating to play him but also very challenging because I had to focus a lot of that into these moments. The writers deserve a huge amount of credit because we got along well as a group and it shows in the game and even though some of the dialogue was improvised and re-purposed by the actors to give it our own twist, that was because the writers were encouraging us that it was just scaffolding tape and they wanted us to make it our own.

There was a scene where Marcus was talking to Sitara where Wrench sort of meanders over and in the script it says “The car is ready, it’s this way” and I could have just walked over and said “Hey Marcus the car is this way” but to me that’s not fun or faithful, so when we shot it I strolled up and put on this weird British accent and said “Sir! Your carriage awaits!” and did a bow with a après vou (after you) with my hand. Ruffin was terrific with improvising and reacting organically with all the weird things I threw at him in the heat of the moment, always keeping him on his toes. So when he saw me do that he bowed and put on a British accent and said “Why, thank you very much” and it made it into the game because that was so much more natural. I know one of the writers adjusted his writing style to fit more of who I was as an actor and as a person because he knew it would just fit better. He saw how much I was into pop-culture, and how geeky and expressive I was so instead of trying to work around that, he embraced that and gave me some cool material to work with.

I remember sitting at home reading my script and I would just be laughing out loud continuously just reading Wrench’s lines because they were so comical. I got excited like, “Oh, there’s an Arnold line, I can say that as Arnold!” and I love doing voices and impersonations and I’m also a huge Arnold Schwarzenegger fan – he was an action hero growing up, I love that guy. So we all kind of grew up in the same kind of pop-culture and when things like that would come up I would be so thrilled that I would get to play with this stuff.

Was it difficult to showcase emotion whilst doing the motion capture work for a character that wears a mask?

Wrench hides, he spends his whole time hiding behind a mask – it looks cool but really, why is he wearing it? So because he hides behind it he doesn’t have to deal with people, you don’t see his eyes and you can’t see how he is really feeling. Wrench puts up a filter by wearing a mask and also keeps him from getting facially recognized by any technology. The animators did a really good job making an expressionless character and I always thought that was a huge challenge in film, but not impossible. Darth Vader for example is supper expressive in the Star Wars franchise which is crazy because he has no moving parts on his helmet – but the body positioning of the actor, his underlying body language, even stillness is a great method to tell a story. Wrench has emoticons on his eyes which helped but I didn’t have any face covering when I was doing the motion-capture work so they used a camera to see what my expressions were to better fine tune my performance to translate to emoticons. I made a point of looking at people with my head as opposed to with my eyes, so I would turn my head when I spoke to people I had to keep in mind that I couldn’t play on any kind of subtlety. However, because I’m such a physical actor that to me wasn’t too bad of a challenge but it was something I had to be reminded of.

watch-dogs-2-gameplay-walkthrough-desktop-background-wallpaper-full-freeWatch Dogs 2 Wrench & Marcus Credit Ubisoft

Watch Dogs 1 is very dark, gritty and serious while Watch Dogs 2 is very far from that – so why do you think they decided to change directions?

My point of view is that Ubisoft from what I could tell, both as someone who works for them and also someone who consumes their products, I find that they’re really good at listening to the community, hearing feedback from the fans on what works and what doesn’t work and addressing those things. Watch Dogs 2 is a sign that the concept of Watch Dogs is really original and it didn’t quite live up to its potential. The concept of Watch Dogs 1, if you boil it down, it’s kind of a silly concept, so Watch Dogs 2 really embraces that silliness – everything is colourful and vibrant and everyone is an exaggeration, commenting on society and the zeitgeists of the moment that we live in. So with the first in the series they tried to bury the premise of the game instead of celebrating it. What I find is a lot of people compare Watch Dogs 2 to Assassin’s Creed 2. The first Assassin’s Creed had a brilliant concept, great design and setting but ultimately some repetitive gameplay and some aspects that weren’t very fleshed out and they fell short like the first Watch Dogs game. Then Assassin’s Creed 2 came out where they tweaked the right amount of things and gave the game its full potential. So I feel like Watch Dogs 2 had the same kind of journey – the first one was almost like a proof of concept.

maxresdefaultWatch Dogs 1 Aiden Pearce (Left) Watch Dogs 2 Marcus Holloway Credit Ubisoft

Do you feel like Watch Dogs 2’s character representation was a step in the right direction on the diversity front in the video game industry?

The first Watch Dogs suffered a bit from predictability, especially with the lead a lot of people say he was very flat. There are so many straight, white male protagonists and there is nothing wrong with that but there is nothing wrong with getting something new for once. It’s not like that trope exists because it’s the best possible way to tell a story – it’s one way to tell a story. Diversity is very key for me, so I love the fact that Marcus is a black man, but he’s not a trope nor is it tokenism. It never pushes that to the forefront and makes it what the game is about but it does address it which is important. Josh is on the spectrum as he has Asperger’s, but he isn’t a caricature on Asperger’s. Jonathan Dubsky (Voice & Motion Captured Josh) did a tonne of research, he is really committed to his craft and didn’t turn it up to 11 because he wanted an award; he treated the role with respect.

There were so many dynamic relationships in the game between the Dedsec crew. Were they the same off screen?

Yes, but to a certain degree the relationships on screen were not necessary the same off screen only because we all got along better as people than the actual tensions that existed within the (Dedsec) group. Everyone I worked with had a terrific sense of play which is a willingness to offer up choices, be vulnerable and even take direction or suggestion from other actors. There were some tensions between Josh and Wrench, which Jonathan and I worked out while filming that Josh doesn’t like to be touched and Wrench knows this so he touches Josh at every given opportunity to bug him. There’s a scene where we’re on the rooftop and I bring in a bunch of beers to people and you can see my right hand slowly going up to Josh’s face and he pulls away and slaps my hand away. When we delve into deeper reasons and motivations I worked out that Wrench feels a bit threatened by Josh.

Wrench doesn’t have Sitara’s PR outlook or Marcus’s athletic ability or savvy in the field. Wrench thinks maybe he is not as indispensible as he thinks. I mean it’s not true because Dedsec loves him but Wrench is human and everybody has their insecurities. Characters for me aren’t interesting if they’re not flawed – if someone is a perfect hero that can do no wrong, that’s boring to me and ultimately no one can relate to that.

wd2-castShawn Baichoo (Wrench), Ruffin Prentiss (Marcus), Jonathan Dubsky (Josh), Tasya Teles (Sitara), John Tench (T-Bone) Credit Shawn Baichoo

John Tench (Raymond Kenney) and I automatically got along because we worked on the first Watch Dogs together and did a scene together in the Bad Blood DLC. T-Bone and Wrench also had a really big animosity between each other because Wrench felt like he was invading his space, but once Wrench figures out who T-Bone is as a person they do get along and they have a great friendship. In real life all of us were super tight; we had a lot of good times. Jonathan Dubsky just loves to laugh, Ruffin and I played up a sexual tension to a point where a lot of fans were shipping them together which is a reflection of how comfortable Ruffin and I are with each other. From Tasya Teles (Sitara) to Michael Xavier (Horatio) who were all amazing, all these dynamics were forged by the time I had spent with all the actors and because it was encouraged in the game.

If you want to learn more about Shawn and the project’s he has been involved in then head on over to his website http://www.shawnbaichoo.com. Be sure to follow him at @ShawnBaichoo on Twitter.

 

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Overwatch is Blizzard’s Fastest Selling Console Game & No.1 UK Charts

Blizzard’s Overwatch has now taken the No.1 spot in the UK Sales chart for the week ending May 28, surpassing Uncharted 4: A Thief’s End which held the No.1 spot by 37% which had the strongest début in series history and Doom  which held the No.2 slot with a 41% drop compared to last week.

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This is the first time a Blizzard title has been released simultaneously alongside the PC and consoles, as tradition has seen Blizzard primarily focused on PC based titles like Heroes of The Storm and World of Warcraft.

As well as snapping up the No.1 spot, Blizzard’s shooter is also the developer’s fastest selling console game to date with 47% of physical sales made for PlayStation 4, 36% for Xbox and 18% of sales were for PC. These statistics only account for physical sales therefore digital sales are not actually accounted for therefore digital sales on PC, PS4 and Xbox

FIFA saw a 91% rise in sales whilst Tom Clancy’s: The Division also experienced a 42% increase in sales.

Homefront: The Revolution which came out last week across all platforms dropped down to the No.4 spot on the charts with a 41% decline in sales alongside another entry, Teenage Mutant Ninja Turtles: Mutants In Manhattan which despite both receiving low reviews have been doing relatively well to maintain the No.4 and No.18 slots in the charts.

Another PS4 exclusive title Ratchet & Clank has been able to achieve a 114% increase in sales due to half term associated retail promotions and unofficial hardware bundles.

Sales at this point in time for The Witcher 3 Blood and Wine DLC and Hitman haven’t been documented however the release of Mirror’s Edge Catalyst is due to release next week so the test against whether Overwatch will be able to hold the title will soon be revealed.

  1. Overwatch
  2. Uncharted 4: A Thief’s End
  3. Doom
  4. Homefront: The Revolution
  5. Call of Duty: Black Ops 3
  6. Ratchet & Clank
  7. FIFA 16
  8. Tom Clancy’s The Division
  9. Total War: Warhammer
  10. Grand Theft Auto V
  11. Lego Marvel Avengers
  12. Halo 5: Guardians
  13. Fallout 4
  14. Forza Motorsport 6
  15. Lego Jurassic World
  16. Star Wars Battlefront
  17. UEFA Euro 2016 Pro Evolution Soccer
  18. TMNT: Mutants In Manhattan
  19. EA Sports UFC 2
  20. Battleborn

(Source: UKIE Games Charts, compiled by GfK Chart-Track (All Prices) Week Ending 28 May)

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The Division 1.2 Conflict Patch: Dark Zone Loot Hijacking, Clear Sky Incursion & More

The Division 1.2 free update titled Conflict is now available for download on the Xbox One, PlayStation 4 and PC for Tom Clancy’s The Division, which includes Dark Zone loot hijacking, fresh activities like high-valued targets, new gear, the second end-game incursion, massive amount of bug fixes following a scheduled maintenance.

Some of the more welcomed additions to the update is the mass amount of bug fixes that have been recurring throughout the game, such as exploits where players rapidly equip and unequip items which stacks the effects of talents. This more so enables god like character buffs that should not even be possible to achieve.

One of the most intense and probably interesting mechanics that has been added to the game is the ability to hijack Dark Zone loot that has been attached to an extraction helicopter. This on top of the random supply drops which was added in the previous update, hopefully we can see the Dark Zone getting a bit more intense, which is where the entirety of the excitement lies.

The second incursion titled Clear Sky will situate agents in Columbus Circle tasked with targeting an anti-air missile site.

In the tweet below posted by the official @TheDivisionGame page, they outline specific gear sets for players with different play styles.

Hunter’s Faith – Long range

  • 2) 20% Marksmen Rifle critical hit damage
  • 3) 20% Damage to elite
  • 4) Every time you land a shot depending on the distance to the target, it will give you Damage Resistance against enemy weapon damage – you can go above 75% Damage Mitigation. The additional armor disappears after one bullet hits you

Lone Star – DPS

  • 2) 100% Ammo Capacity
  • 3) 1000 LMG Damage
  • 3) 1000 Shotgun Damage
  • 4) Every time you holster a weapon it will automatically be reloaded

Final Measure – Defensive

  • 2) 50% Exotic Damage Resilience
  • 3) 15% Protection from Elites
  • 4) When you you damage a player or an NPC with a grenade, you get a defuse buff, that allows you to defuse enemy grenades. When you defuse an enemy grenade it also gives you a grenade. (Also works with mortars in Falcon Lost)

Predator’s Mark – Support

  • 2) 20% Optimal Range
  • 3) 800 Assault Rifle Damage
  • 3) 700 Pistol Damage
  • 4) Every time you hit 10 Bullets without switching the target, will apply bleed to the target. The bleed damage will be 100% of the damage already done by the bullets

Before reading the in-depth notes found below, you might want to check up the ‘Conflict’ trailer found below.

The notes can be found below in extensive detail such as: New features, Games changes, Loot balancing, Bug fixes and much more.

New features

-New incursion: Clear Sky

  • Clear Sky is a new Incursion mission available in Columbus Circle.
  • You must be level 30.
  • The encounter is balanced for a team of 4 players outfitted with high level gear.
  • Hard Mode is available on May 24 when the update is released.
  • Challenge Mode will be made available the week after update 1.2 launches.

-Four new gear sets

Final Measure – Stand your ground by defusing hostile grenades with this powerful defensive set. Includes:

  • 2 pieces: +50% Exotic Damage Resilience
  • 3 pieces: +15% Protection from Elites
  • 4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.

Hunter’s Faith – Duel your enemies at range and come out on top with this survival focused marksman set. Includes:

  • 2 pieces: +20% Marksman Rifle Critical Hit Damage
  • 3 pieces: +20% Damage to elites
  • 4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.

Lone Star – Never reload your weapons again with this game changing utility set. Includes:

  • 2 pieces: +100% Ammo capacity
  • 3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
  • 4 pieces: When the weapon is holstered, it regains full ammo.

Predator’s Mark – Make your enemies bleed with this powerful offensive set. Includes:

  • 2 pieces: +20% Optimal Range
  • 3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
  • 4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.

-High-value targets & search and destroy missions

  • At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
  • Receive Target Intel as a reward for completing Search and Destroy missions.
  • Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
  • Complete daily and weekly High Value Target missions for end game rewards.

-Hijack extractions

  • When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
  • Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
  • Be careful, hijacking an extraction will instantly mark you as Rogue!

-Sealed cache

  • Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
  • Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
  • There are four qualities of Sealed Cache: Specialized, Superior, High End, gear set.

-Player stash in Dark Zone checkpoints

  • Player stashes are now available in every Dark Zone checkpoint.
  • Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!

-ISAC Assignments

  • The ISAC Assignment is a new assignment type included in the map overview.
  • The ISAC Assignment will be available to players at level 30.
  • Every week a new ISAC Assignment will be available to the player.
  • The ISAC Assignment will reward players with exclusive vanity items.

-General

  • Added new high-end named weapons in the game.
  • Hungry Hog: M60 Light Machinegun
  • Centurion: M1911 Pistol
  • Medved: SAIGA12 Shotgun
  • Historian: M1A Marksman Rifle
  • (Showstopper – AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3
  • The Historian high-end marksman rifle is now available.
  • Added a 201+ Gear Score bracket for highly leveled players.

Game changes

-Gameplay

  • When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
  • Armor damage mitigation cap has been increased to 75%.
  • Improved weapon blind fire and overall handling while in cover.
  • Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
  • Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
  • Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)
  • Hard Mode: Gear Score 160
  • Challenge Mode: Gear Score 180

-UI

  • In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
  • The Phoenix credit cap has been increased from 1000 to 2000 credits.
  • Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
  • Players now have a voice chat indicator in the game UI to see if their own VOIP works.
  • The Special Gear Vendor has been renamed Special Equipment Vendor.

-Items

  • The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
  • The Second bonus on Performance Mods have been significantly improved.

-Dark Zone

  • The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

Loot balancing

  • We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.

-Missions

  • Hard Mode (Boss Drop) – 1x 163 High End
  • Hard Mode (Mission Reward) – 1x 163 High End
  • Challenge Mode (Boss Drop) – 2x 182 High End, 1x 182 High End or 214 Gear Set, chance for 1x 191 Gear Set
  • Challenge Mode (Mission Reward) – 1x 182 High End

-Falcon Lost/Clear Sky

  • Hard Mode (Boss Drop) – 1x 204 End Weapon, 1x 214 Gear Set, 182/204 High End or 214/240 Gear Set
  • Hard Mode (Weekly Reward) – 1x 204 High End Weapon, 1x 214 Gear Set
  • Challenge Mode (Boss Drop) – 1x 204 Weapon, 1x 240 Gear Set, 1x 204, High End or 240 Gear Set
  • Challenge Mode (Weekly Reward) – 1x 204 High End Weapon, 1x 240 Gear Set

Dark Zone

  • Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain:
  • Equipment (weapons, gear or mods)
  • Division Tech
  • Dark Zone Credits

-Brackets 0-160 & 161-200

  • Brackets 0-160 & 161-200
  • Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
  • Elite NPCs now have a chance to drop a Superior Sealed Cache
  • Named NPC Level 30 (DZ01 and DZ02)
  • 1x 163 High End or 191 Gear Set
  • Named NPC Level 31 (DZ03 and DZ04)
  • 1x 163/182 High End or 191/214 Gear Set
  • Named NPC Level 32 (DZ05 and DZ06)
  • 1x 163/182/204 High End or 191/214/240 Gear Set
  • Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards
  • All drops from NPCs will start at Superior quality
  • All Division Tech drops will be High-End quality
  • Higher chances to drop Sealed Caches on Elite and Named NPCs
  • Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
  • Named NPC Level 32 (DZ01 and DZ02)
  • 1x 182/204 High End or 214/240 Gear Set
  • Named NPC Level 33 (DZ03 and DZ04)
  • 1x 182/204 High End or 214/240 Gear Set
  • Named NPC Level 34 (DZ05 and DZ06)
  • 1x 204 High End or 240 Gear Set

Bug fixes

  • Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
  • Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
  • Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
  • Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
  • Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
  • Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
  • Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
  • Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
  • Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
  • Fixed a bug where bleed resistance could roll above 100% on some items.
  • Fixed a bug where players could exit the playable map area by using the mobile cover skill.
  • Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
  • Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
  • Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
  • Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
  • Fixed a bug where the Base of Operations NPC speech was too repetitive.
  • Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
  • Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
  • Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
  • Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
  • Player characters will now properly holster their weapons when climbing over high cover.
  • Improved UI tooltips for trading between players.
  • Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
  • Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
  • Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
  • Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
  • Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
  • Fixed some objects in Falcon Lost that would not provide tactical cover.
  • Fixed a number of tooltips not displaying correctly in Arabic localization.
  • Fixed some instances where dead civilians would need things from the player.
  • Fixed a rare case where Rogue status would expire too soon.
  • Fixed a bug where the player could fall through the map in Brooklyn.
  • Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
  • Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
  • Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
  • Fixed a bug where the player’s own character could obstruct aiming while in cover.
  • And many more!

PC specific

  • Fixed a bug where auto-aim would be automatically triggered on PC.
  • Min and Max mouse sensitivity values are now exposed in state.cfg file.
  • Added an option in the game UI that disables all Gamepad input.
  • Added the option to sort inventory items by Gear Score (PC only).
  • Added the option to toggle aim mode instead of holding to aim.
  • Players can now right-click on gear in the Overview screen to get straight to the mod screen.
  • Players can now rebind the ALT key.
  • Players can now exit the game from the title screen.
  • Fixed a bug where the game UI would not center correctly when dual screen is enabled.
  • Fixed scrolling in Mission Overview in the mega map.
  • Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
  • Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
  • Fixed a bug where some users could loot items from a distance using the mouse cursor.
  • Snap to Marker feature is now smoother while using a keyboard.

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Oversized Overwatch Action Figures Appear Around The World

In light of the release for Blizzard Entertainment’s latest IP Overwatch which launches tomorrow May 24 on PlayStation 4, PC and Xbox One, Blizzard have been uncovering some really interesting marketing from animated shorts focusing on heroes like Genji and Hanzo titled ‘Dragons’ to life-sized figurines which have popped up in three cities around the world. In the tweet seen below posted from the Overwatch account, the three locations Hollywood, Paris and Busan Korea highlighted “agents activating” however there wasn’t anything specific.

People first speculated that the aforementioned tweet below would be a reveal of new playable characters, but obviously now that’s not the case.

Once fans circulated the three locations, they were met with oversized Overwatch heroes in massive boxes showcasing: Tracer, Genji and Pharah. In the video bellow, Twitter user @BlueJacket and president of CSUF eSports, Jeremy Wan, was able to snap a short clip of the Tracer figure in Hollywood. The box outlines her in-game abilities and even a “Try Me” button which plays a sort of muffled sound.

Inside the box has the Tracer’s two guns along with her biography such as real name, location and her history. If you haven’t read our 8 Interesting Facts about Overwatch, click the link here to read more on Overwatch history and a couple of character bios.

Here is a shot from Twitter user @Mamytwink that he snapped up in Paris of the cyborg ninja Genji.

Finally, here is a shot of the Pharah action figure in South Korea snapped by twitter user @EscoBlades and Community Manager for Ubisoft Montreal Andrien Gbinigie.

View image on Twitter

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The fine print on the back of the box is a little bit tongue in cheek, outlining choking hazards regarding the over-sized figures.

While there is no physical or legal possibility to ‘play’ with the giant figures, you can play as 21 different heroes in Overwatch, releasing on the 24th May, 12:00 GMT, on major cosoles and PC. CHOKING HAZARD: It is impossible to choke on the figures due to their large size. However, choking during an actual Overwatch match is possible and may result in last-minute defeats, shame, embarrassment and public ridicule, courtesy of your peers. Prices and participation will not vary. The figurines are priceless, and participation is not possible.”

Below you can find a list of Overwatch launch times for all the different regions:

The Americas:

  • 4:00 PM PDT on May 23
  • 5:00 PM MDT on May 23
  • 6:00 PM CDT on May 23
  • 7:00 PM EDT on May 23
  • 8:00 PM ADT on May 23
  • 8:00 PM BRT on May 23
  • 8:30 PM NDT on May 23
  • 7:00 AM SGT on May 24
  • 9:00 AM AEST on May 24
  • 1:00 AM NZST on May 24

Europe:

  • 12:00 AM BST on May 24
  • 1:00 AM CEST on May 24
  • 2:00 AM MSK on May 24

Asia:

  • 7:00 AM CST on May 24
  • 8:00 AM KST on May 24
  • 8:00 AM JST on May 24

For more news and updates on Overwatch, don’t forget to follow us on our official Twitter pages @Hackinformer and @GeorgiaDanaG

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Fallout 4 Far Harbor DLC

The third DLC for Fallout 4 titled Far Harbor has been released today May 19 on all platforms in all regions as you can see from the information below.

Steam

  • North America – 12:01AM (ET)
  • UK – 12:01AM (BST)
  • France/Germany/Italy/Spain – 01:01AM (CET)
  • Australia/New Zealand – 12:01AM (AEST)
  • Japan/South Korea/Rest of Asia – 12:01AM
  • Rest of World – 12:01 (BST)

Xbox One/PlayStation 4: 

  • North America – 12:01AM (ET)
  • UK – 12:01AM (BST)
  • France/Germany/Italy/Spain – 01:01AM (CET)
  • Australia/New Zealand – 12:01AM (AEST)
  • Japan/South Korea/Rest of Asia – 12:01AM
  • Rest of World – 12:01 (BST)

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According to various sources and blog posts on the Bethesda website, this expansion is the largest in landmass that a Bethesda title has ever received. Far Harbor has at least 20 locations which have been spread out across a large island map, also including three settlement areas, 5 new quests and tons of side quests. New weapons and armour such as a marine combat armour lever action rifle, harpoon gun and fish hooks are also being added to fight off the new irradiated sea wildlife like the bipedal angler fish, giant salamanders and much more.

Fallout 4 director Todd Howard has explained that Far Harbor is the largest expansion Fallout 4 is going to receive.“In this first run [of DLC] Far Harbor is the largest. But, we kind of priced that based on what we’ve done before so you can look at Far Harbor and say ‘Well, even though the land mass is bigger, it doesn’t have as much content as Shivering Isles – which was $30 – but it has more than Dawnguard, which was $20.”

Fallout 4 - The Far Harbor DLC has launched worldwide

According to Bethesda, killing everything in your path in this expansion is not going to be your only viable option as choices will have a bigger impact. Bethesda commented, “You may find yourself going down one path. and changing your mind once you have information. There are very few hard-stop decisions, unless you choose to start killing folks. (Death is a pretty final choice, after all.) But even within the huge decision moments, there are lots of ways to handle a situation – some more peaceful than others.”

Lead Designer William Shen in a Bethesda blog post stated that NPCs who you will be coming across in this new expansion will be trying to drag your player into their own goals and agendas. He continued,“Everyone has a sympathetic side, and a side that’s not-so-sympathetic, and you have to decide where you’re going to land. We wanted to include a ton of different options. Is it possible to go through with no one dying? Can you just decide to destroy everyone? Can you bring certain people to justice and drag out certain truths? Is it worth exposing this person if it means all these other people are going to be hurt? We give you a lot of tools and information that affects all group, and then you have the ability to decide what you’re going to do with it […]

 

“It’s fun to present the players with choices that will make them pause for a minute and think, ‘Is this really what I want? Can I live with the consequences or the cost?’ We really wanted to introduce a lot more conflict, but we also wanted to make sure there were a lot of ways to end the conflict.” 

One big issue occured recently reported by Kotaku that the beta version of the DLC was torrented before the official release of May 19 with a big hit of 800 downloads via DLC modding hub Nexus.

Owner of Nexus mod, Robin Scott told Kotaku, “[The mod] was taken down because Bethesda asked us to as it contained copyrighted material that was uploaded without permission from the original creator (in this case, Bethesda) […] such actions are a flagrant breach of our well known strict rules.”

For more news on everything Fallout 4 don’t forget to follow us on our official Twitter accounts @Hackinformer and @GeorgiaDanaG

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Overwatch’s Third Animated Short Starring Hanzo Is Out Now

UPDATE: The animated short is now out, give it a watch here!

In light of the full launch for Overwatch on May 24, Blizzard is going to be hosting an event at Cinemark theatres in the US on Sunday, May 22.

The animated short is titled Dragons which tells the story behind the conflict between the Shimada clan scions Hanzo and Genji. It follows the story of Hanzo’s return to his family village Hanamura to seek redemption, “only to find himself confronted by the ghosts of the past.”

In Hanzo’s official bio, it gives readers a brief overview of this rivalry between the two brothers.
“The Shimada family
was established centuries ago, a clan of assassins whose power grew over the years, enabling them to build a bast criminal empire that profited from lucrative trade in arms and illegal substances. As the eldest son of the family’s head. Hanzo was bound by duty to succeed his father and rule the Shimada empire.

Upon the death of his father, the clan elders instructed Hanzo to straighten out his wayward younger brother so that he, too, might help rule the Shimada empire. When his brother refused, Hanzo was forced to kill him. This act broke Hanzo’s hear and drove him to reject his father’s legacy, ultimately leading him to abandon the clan and all that he had worked so hard to attain.”

The screenings are confirmed to be shown at select theatres in San Francisco, Plano and Bellevue.

According to Desctructiod, the collection of Overwatch cinematics will be showcasing, “hero trailers, and animated shorts — including two new episodes, featuring the Shimada brothers, Hanzo and Genji, and the masked vigilante, Soldier: 76. As an added bonus, attendees will also get a behind-the-scenes look at the game’s lore and storytelling efforts during a special developer panel hosted by Michele Morrow.”

Other than being shown in theatres in the US, Dragons will also premier on the Overwatch website May 16 at 10AM PT/1PM ET/6PM UK.

If you have not yet watched the cinematic short titled ‘Alive’ focusing on Widowmaker and Tracer, a video has been posted below.

For more news on Overwatch be sure to follow us on our official Twitter accounts @Hackinformer and @GeorgiaDanaG

To view the original article go to the Hackinformer link here

Ubisoft Investigating Into Players Exploiting ‘Falcon Lost’ Incursion in The Division

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Last week, Tom Clancy’s The Division received the April update which fixed various bugs, added free new content like Dark Zone supply drops, Assignments along with the games first Incursion, ‘Falcon Lost’.

The raid styled “incursion” contains an exploit where players are able to glitch their way through a wall and hit the Last Man Batallion’s APC with sticky grenades, which is the raid’s boss encounter as well as not being detected by the enemy AI.

The April update although fixing many old bugs, has reactively brought about many new ones, where players had discovered their characters were missing along with the game’s Daily Challenges.

Ubisoft’s Community Manager, Natchai Stappers had popped on the game’s official forum on Friday to discuss the update in detail and also give warning over any player who had been using the exploit.

“We are working on fixing the exploit. Obviously it is against our Code of Conduct and the team is looking into what can be done in terms of punishment for those who have exploited.”

“Exploitation of any new or known issues or bugs is forbidden and may result in account suspension or revocation.”

Many players have had a lot to say about Ubisoft’s statement against the developer’s flawed coding, design and Code of Conduct.

One community member commented against Massive’s Code of Conduct by stating, “You know what else is against the code of conduct? Hacking. Played against a hacker last night that was reported over a week with video evidence. Why don’t you properly test your code before you release it.”

Taking to the game’s sub-Reddit, many players are voicing their opinions in response to the Community Managers post, in particular this one titled, ‘The onus is on you, Massive. Stop blaming your customers’.

“It absolutely sickens me that a Community Manager has stepped forward not to apologize for the complete mess of code that has been delivered as a finished produce, but rather to deflect blame for any balancing issues that may arise due to their shoddy production onto their paying customers.”

On the other side of the debate however, the exploit causes issues for those players who are trying to play the game honestly, but are now falling behind because of how other players are able to repeatedly reap the rewards of the raid.

This is indicative from the complaints in the official Ubisoft forum as one player stated, “After two failed attempts at matchmaking and getting kicked out of groups for not wanting to exploit, curiosity got the better of me.”

There has yet to be an official line of punishment for those who are abusing the exploit at this point. Although, trying to pin point the players who have cheated is going to be a difficult line of inquiry for the developers.

Many players have recommended that the activity should be taken completely offline until the exploit has been effectively dealt with as one player commented, “Sorry, I’ve defended the game up to this point despite all it’s glaring flaws, but you can’t have a glitch of this magnitude for your f***ing end game and not get it fixed within hours. If this was WOW, they would have shut down the servers until it gets fixed.”

So what do you think of the situation – is it Ubisoft’s fault that the exploit has not been swiftly fixed or should players be getting reprimanded for engaging in the game’s exploit.

For more news and updates on The Division, don’t forget to follow the official @Hackinformer twitter.