Yesterday during Bungie’s Rise of Iron livestream which revealed Destiny’s newest expansion, Rise of Iron will cost £24.99 and will be available on September 20.
If you pre-order the expansion, you will be able to get your hands on a revamped version of the Gjallarhorn, titled Iron Gjallarhorn. For those who didn’t pre-order the Rise of Iron will still be able to obtain a Gjallarhorn through an in-game quest.
Following the initial leak that cropped up a few weeks ago that revealed the Rise of Iron expansion by artwork, the reveal trailer and livestream have given players a more in-depth look into what’s to come in September.
Rise of Iron will only be launching for the PlayStation 4 and Xbox One, leaving behind last generation consoles.
The new expansion will be set in The Plaguelands that’s a new playable area beyond the Earth’s Cosmodrome wall as indicated in the reveal trailer. The expansion will include a new raid, strike, story missions and a new patrol area, which is pretty much the same format as The Taken King expansion.
Spearheading the expansion is Iron Banner’s very own Lord Saladin who will act as your companion like Eric Morn through The Dark Below and Petra Venj in House of Wolves. Guardian’s are tasked this time around to focus on going up against mutant Fallen and to find out exactly what happened to the rest of the Iron Lords.
Splicers have broken through The Wall and have come across, “forbidden technology of almost limitless power,” called SIVA, and they are able to transform, “the region to fit their twisted desires.”
Information on the expansions raid and strike is still at this point in time kept under wraps however more information will be released between now and September commented Bungie.
The official description reads, “Guardians must rise to the challenge to take their place as the next generation of Iron Lords. Along the way they will join forces with a legend from humanity’s Golden Age to defeat a plague of unstoppable evil once and for all.”
In an interview with VG247, speaking with David ‘Deej’ Dague and Eric ‘Urk’ Osborne go into more details on a bit more about the lore behind the Iron Lords and much more.
“We’re in a really good spot with Destiny right now and the outcry we’ve heard from the community recently is that they want more content. We’ve been creating a lot of fun experiences in our Live Team and we’ve seen a lot of success there. People are playing the game and finding lots of fun things to do. We’ve been fine-tuning those and making them better and better as we go.”
“But we’ve been hearing this loud chorus of people who wanna learn more about the lore, and the story, and have a rich cinematic campaign experience, meet the characters of the world. To have some new gear, some armour to go out there and chase and earn and upgrade. Co-operatively and competitively – obviously people are really interested in having a new raid experience.”
“Rise of Iron is primarily about telling a great story and providing players with tons of things to do in the world. It’s literally an expansion to the story and the world of Destiny.”
“Certainly we’re gonna have a ton of quality of life improvements and they’re some things we’re playing pretty close to the chest that we’re gonna talk about further down the line, but fundamentally it really is ‘here’s a bunch of new stuff to play and do in Destiny’ for the people that love it.”
“Our entire approach to developing Destiny has changed because we have the luxury of understanding our audience now,” Dague commented.
“Now that we know who the Guardians are, and now that we understand what motivates our audience to play this game and what things our community really loves about this game, we can – with expansions like this especially – latch onto those things and elaborate on them.”
“When we look at the competitive and social phenomenon that Iron Banner has been since the Destiny beta, we’ve have a number of different requests from people who want us to satisfy curiosity about Lord Saladin’s story. Who is Felwinter? Why do I have a heavy machine gun named after Jolder? Who are these people, and why are they worthy of having their names etched onto these fantastic weapons?”
“With something like Rise of Iron, we can tell that story, and pull them a little deeper into unexplored corners.”
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